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Hunt Showdown 2.3 Update Patch Notes

Hunt Showdown 2.3 Update Patch Notes
Ana sayfa / Patch Notes

Hunt: Showdown is a first-person shooter video game developed and published by Crytek in the past years. In the game, the player assumes the role of a bounty hunter who must kill a mythical monster in order to claim the bounty and survive long enough to reach an extraction point. The game receives patches regularly and a while ago a new one showed up. Check out the Hunt Showdown 2.3 update patch notes down below.

Hunt Showdown 2.3 Update Patch Notes

Hunt Showdown 2.2.0.1 Update Patch Notes

Garden of the Witch

Cursed nature and corrupted metal clash as new Hunters join the fray. The Bruja duo have seen their healing plants cursed and their cures fail as Corruption has poisoned the very soil. The Welders feel their minds altered and bent by the blood-soaked metal brought their way. Each fights the Corruption with their own strengths: the Brujas with organic mysticism, the Welders with industrial occult practices and fire.

Event-Exclusive Sealed Scarce Traits

Garden of the Witch introduces Event-exclusive Traits. These are selected from past Events and are only available by spending Pledge Marks in-Mission for the duration of the Event and will be removed once Garden of the Witch concludes. They have a chance of spawning where other Sealed Traits can spawn, and there will always be one that spawns randomly at the Rare Supply.

Event-exclusive Scarce Traits: Blademancer, Corpse Seer, Gunrunner

Rare Supply

Rewards that appeared in past Events at the Sealed Hoard are now on the move at a new type of Supply Point called the Rare Supply. These rewards appear together at various locations and are marked by black canvas and with a unique map icon. There is always one Rare Supply per Mission.

The following Sealed Items are guaranteed at the Rare Supply:

Additionally, the Rare Supply will also always feature the following Sealed rewards, all of which can also be found randomly across Supply Points, arsenals, and watch towers in the world:

Pledge Mark Mechanics

Hunters are able to carry up to 6 Pledge Marks at a time. Pledge Marks are earned by performing the following actions:

Stealing Mechanics:

When looting a Hunter, you steal their Pledge Marks up to a maximum of 6 total. The looted Hunter loses any Pledge Marks stolen, but can retain some if the looting Hunter reaches their maximum amount (6 PMs) in the process.

Battle Pass Reward Track

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New Equipment

New Weapon Variant: 1865 Carbine Silencer

The Specter Arms-made repeating rifle features a well-balanced design with fast reloads, making it effective at medium range, though it lacks a lever action. It is modified with a silencer.

New Weapon Variant: Mosin Obrez Match

A Russian-made bolt-action rifle, the shortened Mosin-Nagant, offers powerful performance but with slightly reduced power and range. It is modified with enhanced sights, barrel, and stock.

New Weapon Variant: Mosin Obrez Sharpeye

A Russian-made bolt-action rifle, the shortened Mosin-Nagant, delivers powerful performance with slightly reduced power and range. It is modified with an extended barrel, stock, and a mid-range scope.

New Custom Ammo: 1865 Carbine Subsonic Ammo

Smaller, heavier bullets with less gunpowder, traveling slower than the speed of sound, resulting in quieter gunshots.

Gunplay

Silencers

The base damage on all silencers has been reduced by 10% from their non-silencer variant:

Dev note: In recent updates, we have undervalued the effect of stealth on Traits, weapons, and Tools. With Update 2.3, we want to increase the cost of silence, and make sure the advantage it grants is counterbalanced appropriately.

Hand Crossbow Revive Bolts

Dev note: Based on internal playtesting of a reworked version the Revive Bolt, we feel that it isn’t meeting our expectations, and that it’s currently best to remove the ammo type. We’ll continue exploring options for providing players with more support-based items.

General

Dev Note: These changes to the Centennial and Vetterli are designed to give the Vetterli an advantage over the Centennial when used with the Ironeye Trait.

Gameplay

General

Dev Note: After the improvements to kill trading, we continue our efforts to improve the networked fighting experience. This was made possible by the reduction of systemic delays when sending these messages. With this change we aim to improve the situation of receiving damage behind cover with a large delay or similar. These situations will still happen, but the worst-case delay is significantly decreased. We will continue to monitor our data related to this closely and check for required adjustments.

Sealed Rewards

Traits

Equipment

Meta

Arsenal

Dev Note: These changes are just fixes to the Drop Range statistics to better reflect their in-game performance. No changes have been made to the performance of these guns.

Custom Ammo Scarcity

The following ammo types are now scarce:

The following ammo types are no longer considered scarce and are available for purchase:

Traits

Bounty Clash

Weekly Challenges

Developer note: This change ensures that all players have access to the same challenges throughout the Event, while also addressing community requests for more variety in challenges week to week. We’ll continue to monitor your feedback and how challenges impact gameplay during 2.3.

Starting Hunters & Loadouts

The starting equipment, Traits for default hunters, and default loadouts received upon first launch have been adjusted.

3D Weapon Viewer

The logic of the 3D weapon viewer has been updated, allowing the weapon to be fired until empty, after which the reload animation will play automatically.

Developer note: This change addresses visual issues in the viewer and also gives you a better sense of reload speed.

Audio

General Updates

AI

Boss Targets

The Assassin

The Butcher

Spider

Scrapbeak

Wild Targets

Rotjaw

Hellborn

Immolator

Hive

Meathead

Hellhounds

Armoreds

Miscellaneous

World

Community Tagged Fixes

User Interface Fixes

We’ve focused on stabilizing the current UI to improve the overall player experience and reduce wait-time frustration. Meanwhile, we’re actively planning and redesigning the screens mentioned in our latest Dev Blog post.

For All Platforms

Unresolved Major Issues

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