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Hunt Showdown 2.4 Update Patch Notes

Ana sayfa / Patch Notes

Hunt: Showdown is a first-person shooter video game developed and published by Crytek in the past years. In the game, the player assumes the role of a bounty hunter who must kill a mythical monster in order to claim the bounty and survive long enough to reach an extraction point. The game receives patches regularly and a while ago a new one showed up. Check out the Hunt Showdown 2.4 update patch notes down below.

Hunt Showdown 2.4 Update Patch Notes

Update 2.4 is now live! Dive into our latest event, Judgement of the Fool, and enjoy the return of the DeSalle map, along with numerous fixes and quality-of-life improvements.

Judgement of the Fool

Retribution stains hunting grounds red as The Pale Judge arrives to sentence The Fool. Dorothy Alice aids the disgraced Doc Redmartin to ward off his long-awaited punishment. Amidst treason and mayhem, Orwellian Effigies appear once more and draw the gaze of The Prescient and her arsenal.

Arriving on the stage of this grand trial are Equipment Skins themed to cruel order, occult foretellings, and the pitch darkness of graves.

The Fool’s Hideout

In Judgement of the Fool, The Fool’s Hideout offers rewards, not refuge. Snipe from the ramshackle tower or lurk amidst the wagon train wreckage with a shotgun at the ready. Unique rewards can be found within its walls, and the following Sealed items are gathered at one Hideout per Mission:

Additionally, The Fool’s Hideout will always feature the following Sealed Rewards, all of which can also be found randomly across Supply Points, Arsenals, and Watch Towers in the world:

Trait Wager Spur

A new Trait Wager Spur can be found at The Fool’s Hideout. Each time you spend a Pledge Mark at the Trait Wager Spur, you will receive a randomized Trait (not a Scarce or Burn Trait). The Spur can be interacted with repeatedly for the cost of 1 PM per Trait.

Event-Exclusive Sealed Scarce Traits

Just like the previous Event, Judgement of the Fool also contains Event-exclusive Sealed Scarce Traits which are attainable for the duration of the Event by spending Pledge Marks in-Mission. They will be removed once Judgement of the Fool concludes. They have a chance of spawning where other Sealed Traits can spawn, and they will all always spawn at The Fool’s Hideout.
Event-exclusive Scarce Traits: Catalyst (1PM), Corpse Seer (2PMs), Gunrunner (3PMs)

Catalyst Trait

Corpse Seer

Gunrunner

Pledge Mark Mechanics

Hunters are able to carry up to 6 Pledge Marks at a time. Pledge Marks are earned by performing the following actions:

Stealing Mechanics:
When looting a Hunter, you will steal their Pledge Marks up to a maximum of 6 total. The looted Hunter loses any Pledge Marks stolen, but can retain some if the looting Hunter reaches their maximum amount (6 PMs) in the process.

Battle Pass Reward Track

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Weekly Challenges & Event Duration

With Judgement of the Fool, we are updating our approach to Weekly Challenge and Event pacing. Individual Weekly Challenge Event Point rewards are reduced to between 500-1000 EPs per challenge. However, with the Event itself being significantly longer, players will be able to earn more Event Points overall, and at their own pace. Weekly Challenge sets now only feature 5 challenges rather than 6, making all weekly sets easier to complete.

Although the total number of challenges per week may have decreased, we have subsequently increased the reward for one challenge per week from 10 Blood Bonds to 20, so the total awarded through weekly challenges remains unchanged compared to previous events – 50 BBs per week.

Gunplay

Damage Adjustments
Hunter

Hunter body part damage multipliers have been changed to these values:

These changes mean that at all ranges, damage to less critical body parts now have a greater effect in firefights.

Bullets

Damage Drop-Off:

Dev Note:
The above mentioned drop-off rules are without any penetration involved; with penetration, the thresholds might not be met. Due to their reduced base damage, some silencers might be exceptions to the drop-off ruleset. The Dolch 96 sits between compact and medium projectiles, with the weapon having characteristics—like muzzle velocity and damage—of a Medium Ammo pistol, but following the rules set for Compact Ammo pistols more. The Quad Derringer, which is not mentioned specifically here, performs similarly to the Bornheim No.3.

Silencer Balance Changes
The silencer damage reduction rule has been adjusted to reduce the effect on Compact and Medium Ammo.

New damage stats for affected weapons:

Dev note:
These changes allow for the lower damage weapons to be less affected by the recent silencer adjustments, while maintaining some drawbacks to using higher damage weapons. Alongside the above mentioned body damage and damage drop changes, these changes also further increase damage at ranges past 10m and can be considered a general buff to the low-damage silencers, not just in close range.

Gameplay

Downed Burn Speed Adjustments
While downed, there are now two speeds at which a Hunter’s body can burn: Fast and Slow.

Fast
A downed body will be considered as Fast burning if:

Fast burning is similar to the burning speed prior to what was experienced before this update.

Slow
A downed body will be considered as Slow burning if:

Slow burning is 45% slower compared to what was experienced before this update.

Submerged Bodies

Hunter bodies that are underwater can now be burned by fire volumes at a very slow speed.
Dev note:
With past changes, the cost of burning a body has become low, with Hunters often having a Tool or other weapon they can use to ignite a Hunter quickly (and sometimes at quite some range). With these changes, we aim to reduce some convivence from the Tool/weapon layer and instead bring more relevance to world items like Lanterns or Consumables such as the Fire Bomb.

Salveskin

Traps
When disarming a trap that you also have equipped as a Tool on your Hunter, it will now replenish the slot rather than remaining on the ground.

Dark Dynamite Satchel

Ammo Swap Boxes
The following Ammo Swap Boxes now allow resupply of multiple ammo types:
Explosive Bolts/Arrows Box

Dragon Breath Bullets Box

Dumdum Bullets Box

Explosive Bullets Box

Dark Sight Interactions

Extraction Points

Meta

General

Traits

Custom Ammo Scarcity

The following ammo types are no longer considered Scarce and are available for purchase:

The following ammo types are still scarce:

Bounty Clash

Audio

Improvements

Dev Note: Along with the launch of Hunt: Showdown 1896, we added various location-based ambient sounds to the world of Hunt. The original intent for these sounds to be part of the game was to increase the players’ immersion by further connecting visuals and audio. While we feel that these sounds fulfill their intended purpose, we received feedback from the community and within the team that, in some scenarios, these sounds can mask important gameplay feedback. With Update 2.4 we have implemented a range of mixing improvements to our ambient sounds, improving overall mix clarity and readability. The positioned ambient sounds (random wood creaks, etc.) are drastically reduced in volume and limited in their frequency of use to blend with the global ambience more seamlessly. Location-based ambience loops (e.g. forest ambiences) have been tweaked in their frequency content to leave more “space” for important gameplay information.
Thanks to everyone in the community who provided feedback on this!

Dev Note: These improvements aim to instantly give you information about the position of an enemy Hunter without having to solely rely on psychoacoustic localization cues. To do so, we are adding and increasing layers to footsteps that only trigger when a Hunter is above or below you within a building. Footsteps above you now sound a bit more direct and bassy, while footsteps below you sound sharper and more hollow. We would love your feedback on these changes.

UI

Improvements

These UI updates aim to streamline navigation, improve usability, and enhance the overall player experience. Thank you for your feedback and continued support!

NPCs

Bots

Brute

Butcher

Wild Targets

Rotjaw

Adjusted Rotjaw’s resistance to poison. Poison is now more effective against Rotjaw.

Hellhounds

Miscellaneous

World

DeSalle Re-Introduction

A complete upgrade has been made to the map, brought to life through the power of our new and updated CRYENGINE.

Contract Availability

Dev Note:
We are very happy to bring back DeSalle, Hunt: Showdown’s third released map, revitalized and re-envisioned for Hunt: Showdown 1896. Just like with Stillwater Bayou and Lawson Delta before, this map has undergone significant enhancements thanks to your feedback and our commitment to improving the experience.

Areas like Kingsnake Mine, Pearl Plantation, Moses Poultry, Fort Bolden, Darin Shipyard, and Pelican Island Prison have been refined with new options and tactical choices for both attackers and defenders. Windows, ladders, doors, new paths, and strategic access points have been added to encourage dynamic gameplay.

Minor gameplay improvements have been also added to the Stanley Coal Company, Forked River Fishery, Ash Creek Lumber, and Reeves Quarry compounds, improving gameplay and player flow.

Space Changes

Lighting

With Update 2.4 and the re-release of Desalle, we have created iterations of existing times of day to reinforce the art direction and level changes. You will get access to newly graded Clearview, Amber Sky, and Pressing Fog . We have also changed the available times of day to be map-specific as well as rebalanced the chance of loading a given time of day.
We have also changed the intensity of volumetric fog within interiors for the higher visibility times of day.

Audio

General

Gunplay

UI Fixes

We have fixed over 100 UI bugs in this update; here are the most prominent ones.

AI Fixes

Community Tagged Fixes

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