The 2.1.7.118077 update has just dropped for Icarus; fans can get an idea about the latest version. The game’s latest version is a major one and focuses on a ton of stuff. If you’re looking for a solid gameplay experience for Icarus, we highly recommend installing the 2.1.7.118077 update. But before that, let’s deep dive into the Icarus 2.1.7.118077 update patch notes.
Icarus 2.1.11.118569 Update Patch Notes
– Unlocked Tachyon Workshop Armor
New Content
- Unlocking Seed Pouch Talent Recipe and upping seed stack count to 200 -> 400
Fixed
- Updated shadow geo for Prometheus
- Update new player welcome messagee
- Permit sprint cancels reload on magazine and round feed weapons, if enabled under control settings
- Adding venom sac data for correct sounds to play
- Small volume adjustment for venom sac pick up
- Make sprint cancel reload respect Settings > Controls option
- Added a ‘z’ collision offset so you can more freely place rugs ontop of floor with beams beneath them
- Drill UMG now takes into account the drill speed
- Update description for Settings > Controls > sprint cancel reload
- Replaced the tuskers physics asset with the buffalos to prevent tusker mesh folding in on itself on death
- Added building tier to buildable tooltips
- Fixed spacing on set tooltips due to hidden building tier text
- Increased resistances and insulation on brick building tiers, this helps avoiding confusion why these tiers are worse than stone
- Removed forced upper case on building tier tooltip on item sets
- Linked translatable text for Operations button in C0NT4CT device
- Fixed typo in Bestiary Weakness Unlock notification
- Fixed Bestiary biome for Wooly Zebra
- Fixed Komodo reference in Ashen Drake bestiary lore
- Added translatable text for fuel UI
- Updated refresh rate for fuel UI to prevent numbers jumping by 2
- KILL LIST: Fixed creatures not spawning outside of mission area
Future Content
- Submitting Mini Hippo carcass and textures
- Resubmitting carcass mask map due to texture group mistake
- Decal Pass, Fixed Macro Cliff Blocking Cave and Cliff Pass, Ashlands, Prometheus
- General Polish Pass/bug fixes, Ice Sheet Yellow Quad on Prometheus
- Field Guide Add some more logging to help categorize items (internal dev)
- Field Guide Add a black list category
- Setup for manual caves and Cliff pass, Ashlands, Prometheus
- Submitting Mini Hippo 1st variation carcass and textures
- Small adjustment to scorpion crossbow based on updated animations
- Fix Action DT validation
- Updated Cave Volume, landscape sculpting and General Polish Pass for cave network, Ice Sheet Yellow Quad on Prometheus
- Field Guide prevent back button initial action
- Added DEP_WaterPurifier_T2
- Added DEP_Trophy_IceMammoth, DEP_Trophy_IceMammoth_Chandelier, DEP_Trophy_IceMammoth_LightStand
- Field Guide show output counts in recipe outputs
- Set dressing Cave, added cave volume, void and General Polish Pass for cave network, Ice Sheet Yellow Quad on Prometheus
- Adding first pass setup and sounds for scorpion rifle fire and last shot fire sounds etc and data table entry
- Ground Cliff Pass, Landscape Sculpting Pass and Added a Deep Ore Deposit, Ashlands, Prometheus
- Submitting Mini Hippo second variation carcass and textures
- Adding internal / external sounds for scorpion gun. Replacing gun layers with separated layers
- Improve turret prototype
- Fixed item popup building tier showing on all items (dev only)
- Adding item icons for the biomass items, black wolf fur and venom sack items
- Adding meshes for the biomass items
- Added BLD_Floor_Diagonal_Stone, APEX DM still needs to be done
- Added BLD_Wall_Diagonal_Solid_Stone, APEX DM still needs to be done