The 2.2.52.136091 update has just dropped for Icarus; fans can get an idea about the latest version. The game’s latest version is a major one and focuses on a ton of stuff. If you’re looking for a solid gameplay experience for Icarus, we highly recommend installing the 2.2.52.136091 update. But before that, let’s deep dive into the Icarus 2.2.52.136091 update patch notes.
Icarus 2.2.52.136091 Update Patch Notes

New Content
Detayları Gizle
- Unlocking the Chefs backpack so it can be purchased
- Renamed Chefs Backpack Astron -> Culinex
- Adjusting the Chefs backpack so its price fits more in where it sits in the workshop tree
- Fixing the Workshop Backpacks Talent Tree so the Chefs backpack can be selected and unlocked
Fixed
Detayları Gizle
- Fixing issue where the BaseFoodStomachSlots_+ stat was being incorrectly scaled in the tooltip – making it seem like foods where consuming multiple slots – in cases where food was cooked by a player with the CookedFoodModifierEffectiveness_+% stat
- Fixed not being able to shoot fish with projectile weapons
Future Content
Detayları Gizle
- Potential fix for clients not rotating to correct orientation when teleporting into an instanced level
- Quarrite: Liberation – Fixed issue where caveworms would spawn inside an object if there were too many worms around it and couldnt find a better spot to spawn
- Added FTs and temp meshes for geothermal dead trees
- Fixed an issue where BioLab_ShopItem widget was trying to check feature flags before they were available
- Fixed issue where BioLab_ShopItem was setting the required feature flag but the internal CachedFeatureLevelCheckResult wasn’t being properly invalidated
- Added DEP_Fireplace_Gas and DEP_Fireplace_Electric with animations and destructibles
- Adjustments to spacializer and pitch variations and volume of analyzers to accomodate for multiple analyzers next to each other in mission. Small adjustment to general deployable volume over distance to help with same issue
- Improved prebuilt base building cleanup code
- Adding pause to the music bus as well as the others
- Enabling mutally exclusive talent connectors on the IM Tree
- Fixing Building Transform in IM_O1
- Doubled Scanning Range of the Recovery Beacon Tracker as there are cases where players could not find recovery beacons, relevant for IM_O1
- Tagging Organic Analyzer as a quest item
- Fixed issue on RG_O1 where the organic analzyer was not being saved as a relavent actor correctly
- Fixed issue on IM_B where the base would duplicate everytime the prospect was reloaded
- Fixed issue with IM_B where the viscid and mammoth spawners where never being spawned
- Fixing Spelling Mistakes on the Research Notes on IM_B
- Fixed issue on IM_B where a new search area would spawn every load / reload – incorrectly
- Added Code so that when prebuilt bases are cleaned up they now remove their building pieces as well
- Fixing issue with IM_D where the search area would duplicate every time the prospect is loaded
- Fixing issue where the base in IM_D would not call cleanup on an abandoned mission