The 2.2.53.136221 update has just dropped for Icarus; fans can get an idea about the latest version. The game’s latest version is a major one and focuses on a ton of stuff. If you’re looking for a solid gameplay experience for Icarus, we highly recommend installing the 2.2.53.136221 update. But before that, let’s deep dive into the Icarus 2.2.53.136221 update patch notes.
Icarus 2.2.53.136221 Update Patch Notes

New Content
- Enabled pause-game functionality in escape menu (singleplayer only)
- Adding missing ENV No LPF bus to pause. Was still having the occasional building creak play when in pause menu
- Updating logic of unpause audio to account for unstucking
- Escape menu now closes after using Unstuck command
- Adding vocalisation bus to pause when game is paused to stop low health vocalisation state continuing to play
- Loot Retrieval and Resupply buttons now unpause the game when clicked
- Fixed issue where audio wasn’t being unmuted in all cases where game was being unpaused
Fixed
- Fix invalid node in Riverlands Delivery quest (should function the same)
- Fixed mission equipment resupply timer going into negatives and not being usable after the first resupply
- Deep ore miners attached to incorrectly duplicated deep ore veins are now attached to the nearest valid ore vein on prospect reload
- Fix for some Prometheus Deep Ore deposits that were getting duplicated on prospect reload
Future Content
- Revamp Ape_D to require a little bit of construction and some taming
- Fixed typo in IM researcher tooltip
- Cliff and Landscape Pass in Swamp, Purple/Orange Quad, Elysium
- Elysium – cliff and ledge placement, dead tree test placement with temp meshes in geothermal, red quad
- Adding a bunch more and better GH UI sounds. Giving the weapons a more deluxe feel
- Updating ape lab text to Chrissys suggestions. Gving dead prospectors correct ammo types for the guns they are holding
- Great Hunts UI – fixed a bug where ‘world bosses’ would only create 1 widget. Added new defaults so when on a map that doesnt have a great hunt the buttons are all still populated
- Setup placeholder Ape_G mission for Great Hunt outcome testing
- Adding first pass of GT_Dead_Tree with four vairants for the Geothermal biome
- GH UI audio balance
- Fixed a few GH typos
- Updates to rock golem gauntlet behaviour + damage balance tweaks
- Wip on wound material for creatures
- Added Landmine VFXs for base, poison and frost explosions
- Changed round cliff in volcanic on Purple Quad, Elysium
- Improved projectile hit registration for clients when attacking NPCs, especially on dedicated servers
- NPC’s UpdateVisibilityBasedAnimTickOption now uses nearest player on server instead of player in slot 0