CI Games has lifted the lid on Lords of the Fallen II, the next chapter in its bleak and brutal action-RPG series. Revealed during Gamescom Opening Night Live, the sequel leans hard into everything fans wanted then sharpens it.
Lords of the Fallen II takes a darker turn

The story picks up a century after the original. The world’s decay hasn’t stopped; it’s worsened. The Umbral realm has crept closer to reality, and the Gods themselves now hide in fear. Humanity stands alone, left to face horrors that slip through a thinning veil.
Combat in Lords of the Fallen II hits harder and faster
The v2.0 update to the first game laid the groundwork. Now, that system returns with teeth. Fights are more fluid, punishing hesitation and rewarding split-second choices. Every move, dodge, and counter feels sharper. And the new executions? They’re vicious.
Boss fights have been reimagined, too. Expect scale, spectacle, and no mercy.
The Umbral Lamp is back, and it’s hungry
Shifting between realms isn’t just a feature; it’s a necessity. The Umbral Lamp returns, granting access to a haunted dimension filled with lost secrets and grotesque threats. But the longer you stay, the more it notices you. And it always wants something.
Players will also unlock new abilities tied to the Umbral’s power, though every gift comes with a price.
What’s different in Lords of the Fallen II?
Everything’s more intense, but the fundamentals still matter. Here’s what’s expanded:
- New execution system tied to risk-based combat
- Dynamic realm-hopping with consequences
- Stronger enemy AI, especially in the Umbral
- New lore, set 100 years later
- Optimized for PS5 and PS5 Pro
This is just the beginning
Lords of the Fallen II launches in 2026, and the first trailer already promises something massive. If the original was brutal, this sequel wants to test your limits. Wishlist it now, but remember, the Umbral watches while you wait.