Microsoft is making it easier and more profitable for indie developers to bring their games to Xbox. In a major policy shift, the company has lifted long-standing NDAs, opened up its Xbox Game Publishing Guide, and revamped its revenue model, creating a smoother path for developers of all sizes.
Xbox Game Publishing Guide now open to all

For years, publishing on Xbox meant jumping through hoops. In order to access even basic information, developers had to sign non-disclosure agreements, often navigating unclear processes behind closed doors. But now, that’s changed. Microsoft has officially released the full Xbox Game Publishing Guide to the public, effectively removing a major barrier for small teams and solo creators.
The guide includes:
- A full breakdown of the ID@Xbox signup process
- Setup instructions for the Microsoft Partner Center
- Tips for using features like wish lists, pre-orders, and release timing tools
- Details on testing games early via the Xbox Insider Program and Game Preview
Developers can now browse, share, and reference these materials without any gatekeeping something that indie studios on Steam have long enjoyed.
New revenue split favors indie developers
Microsoft didn’t stop with access. It’s also changing how much money developers take home. Games published through the Xbox PC store will now earn 88% of the revenue for their creators, a sharp rise over the typical 70% split seen on platforms like Steam.
This aligns Xbox more closely with Epic Games Store’s model, where developers also keep 88%. While it doesn’t yet apply to console releases, the update gives PC-first devs another reason to consider Xbox over Valve’s marketplace.
Microsoft takes aim at Steam’s indie advantage
Thanks to Steam’s ease of use and developer-friendly tools, it has become the go-to platform for breakout indie hits like Megabonk and Escape from Duckov. Now that Microsoft is lowering friction on its own platform, it’s clear the company is actively positioning itself to attract that same creative crowd.
The release of the guide may also be a quiet answer to Valve’s recent push to bring Steam Machines back into the living room, aiming to make PC gaming on the couch more accessible a space Xbox already dominates.
More updates coming, says Microsoft
According to Senior Program Manager Ed Steward, the guide won’t remain static. Microsoft will continue updating the publishing documentation with new tools, policies, and best practices to keep developers in the loop.
That shift isn’t just about convenience; more importantly, it’s about staying competitive for indie talent. In other words, Microsoft’s message to small studios is clear: less paperwork, more profit.

