Patch Notes

    MultiVersus Season 4 Hotfix 1.4.2 patch notes

    MultiVersus Season 4 Hotfix 1.4.2 explodes onto the scene, ushering in a wave of exciting changes and additions.

    MultiVersus Season 4 Hotfix 1.4.2 has been released. Here are the details about the latest update!

    General 

    • Fixed an issue where the Star Contenders game mode for Wacky Weekend was not working properly

    Fighters

    • Fighters can now be purchased for tickets or fighter currency from the fighters tab. (Note: these purchase options will only appear if you have enough tickets or fighter currency to purchase the fighter.)

    Rifts

    • Fixed an issue where timed-release difficulties would show as “Expired” rather than counting down until their release

    Perks

    • Static Electricity
      • * Text has been updated to say “3 seconds” instead of “2 seconds,” now matching perk behavior
      • ~ Light projectiles no longer count as a distinct attack for the purposes of charging this perk
      • ~ Direct damage like fire/shocked debuffs no longer count as a distinct attack for the purposes of charging this perk

    Characters

    Legend:
    = Buff
    – = Nerf
    ~ = Change
    = Bugfix
    Note: Attacks callouts reference default controls.

    Agent Smith

    • Air/Ground Neutral Attack (Cooldown)
      • – On-hit cancel window delayed 8 frames
    • Side attack 1
      • – Hitstun reduced from 1.9 to 1.5
      • ~ Animation and attack properties have been updated, hitbox size adjusted to match new visuals

    Arya

    • Air/Ground Neutral Special
      • * Fixed an issue where Arya could cancel the start-up of any face-steal attack

    Batman

    • Air/Ground Neutral Attack
      • * Fixed an issue where Batarang would not be reflected properly by certain attacks
    • Air/Ground Neutral Special
      • ~ Bat bomb will no longer be applied to map enemies like Mojo Jojo

    Bugs Bunny

    • Air/Ground Down Attack (Pie)
      • + Pie projectile is no longer broken by enemy melee attacks that otherwise would not normally destroy projectiles
      • * Fixed an issue where the pie would be destroyed after being melee attacked by an ally under certain conditions

    Iron Giant

    • Rage Air/Ground Side Special
      • ~ Plasma orb projectile now stops moving after successfully trapping an enemy fighter

    Jason

    • Air Down Attack
      • ~ Hitbox size adjusted to better match visuals

    LeBron

    • Air Down Attack (No Basketball)
      • ~ Hitbox size adjusted to better match visuals

    Raven

    • General
      • * Updated several animations for more visual clarity
    • Ground Neutral Attack
      • * Fixed an issue where this attack was not properly blocked by certain projectile blocking effects

    Reindog

    • Air Up Special
      • * Fixed an issue where Reindog could not be grabbed by enemies during this attack

    Samurai Jack

    • Air Neutral Special
      • * Fixed an issue where grabbing certain projectiles would instantly fill Samurai Jack’s focus meter

    Taz

    • General
      • * Fixed an issue where Taz was rotated perpendicular to terrain when terrain bouncing under certain conditions
    • Air/Ground Neutral Special
      • * Fixed an issue where eaten fighters would not follow Taz as he moved
    • Air/Ground Up Special
      • + First hit now more reliably combos into follow-up hits

    The Joker

    • Air Neutral Special
      • ~ Visuals adjusted to better match hitbox

    Velma

    • Passive
      • * Fixed an issue where spawning evidence would consume the electric projectile buff from the Static Electricity perk
    • Ground Down Special (Mystery Machine)
      • + Cancel window after summoning Mystery Machine advanced 40 frames
      • + Mystery Machine now takes 0.6 seconds to activate after being summoned, down from 1 second
      • + Mystery Machine air speed increased to 2500 from 2000
      • + After capturing an enemy, Mystery Machine will begin moving again after 0.67 seconds, down from 2.5 seconds
      • + After capturing an enemy, Mystery Machine now gains a small movespeed buff
      • – Mystery Machine capture hitbox size reduced
      • – Mystery Machine can no longer capture enemy fighters while the Mystery Machine is in hitstun
      • – Mystery Machine now self destructs after 10 seconds if it has not captured a fighter
      • ~ Enemy fighters captured by Mystery Machine now have an easier button mash requirement to escape at low damages, and a harder button mash requirement to escape at high damages
      • * Fixed an issue where the Mystery Machine was unable to jump to track enemy fighters
      • * Fixed an issue where the mash timer for captured enemy fighters would sometimes appear far above the Mystery Machine
      • * Fixed an issue where fighters would be prevented from turning invisible after being captured by the Mystery Machine
      • * Fixed an issue where fighters that relied on invisibility could not perform certain actions after being captured by the Mystery Machine

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