A cult Game Boy title is getting a fresh coat of pixels. Ninja Gaiden Shadow DX is an unofficial fan upgrade by homebrew developer Marc Max. It’s giving the 1991 ninja platformer a vibrant new life with full-color visuals, smoother performance, and modern tweaks. The goal is to make the once-monochrome Ninja Gaiden Shadow feel right at home on retro consoles like the Analogue Pocket.
Ninja Gaiden Shadow DX brings color to retro hardware

Marc Max aka marc_robledo announced the DX version online with a glimpse of the game’s new colorized title screen. Unlike basic ROM hacks, this isn’t just a palette swap. It mirrors the approach Nintendo used for its official Game Boy Color upgrades like The Legend of Zelda: Link’s Awakening DX.
And it’s not just about visuals. Max has teased performance tweaks and quality-of-life upgrades that’ll make this rebooted ninja run cleaner on both original Game Boy hardware and emulators.
The year of the ninja isn’t done yet
That’s not just marketing speak. After Ninja Gaiden 4 returned with split protagonists and clunky pacing, fans were divided. Max’s throwback might just be the ninja redemption arc 2025 needs. In a teaser shared with Patreon supporters, he hinted that Ninja Gaiden Shadow DX could launch near the end of 2025.
Marc Max has DX history
This isn’t his first color upgrade. Max previously rolled out DX-style enhancements for Mole Mania and Mega Man 4, polishing Game Boy gems with better performance and cleaner visuals. His work doesn’t just paint old sprites, it refines gameplay flow to suit today’s hardware and speed expectations.
More DX projects are hitting the scene
Marc isn’t the only one reviving handheld history. Brand Newman recently launched Tiny Toons Adventures DX, a meticulous color rework of Bab’s Big Break, showing there’s an audience for faithful-yet-fresh Game Boy overhauls.
Ninja Gaiden Shadow has a layered past
Originally launched in 1991 by Natsume and published by Tecmo, Ninja Gaiden Shadow wasn’t always a Ninja Gaiden title. In fact, early builds were intended as a portable version of Shadow of the Ninja. Eventually, it was repurposed mid-development to fit into the Ninja Gaiden universe. As a result, the final product became a challenging, prequel-style action game starring Ryu Hayabusa, packed with brutal enemies and tough-as-nails platforming.

