No Man’s Sky is an action-adventure survival game developed and published by Hello Games in 2016. The game was met with plenty of excitement and stayed alive thanks to regular patches. The developer deployed a new patch a while ago with several bug fixes. For a better gameplay experience, it’s recommended to install. Check out the No Man’s Sky 5.71 update patch notes down below.
No Man’s Sky 5.71 Update Patch Notes

Thank you to everyone playing No Man’s Sky – Beacon, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.71, which is now live on Steam, and will be coming to other platforms as soon as possible.
Bug Fixes
- Fixed a rare issue that could cause newly-claimed settlements not to have an Overseer’s office.
- Fixed an issue that could cause the settlement teleport destination to become the centre of the monument, rather than office.
- Fixed an issue that caused the camera to be incorrectly positioned when first interacting with non-Autophage settlements.
- Fixed a number of issues that could cause Sentinel raids on settlements to escalate the player’s wanted level.
- Fixed a rare issue where settlement building terminals would read out information about the wrong building.
- Fixed an issue that caused some Autophage settlement parts to be replaced with stone versions.
- Fixed a number of issues with the UI progress dial when retiring as the Overseer of a settlement.
- Fixed a number of issues with settlement UI pages when viewed in non-standard resolutions.
- Fixed an issue that caused “faulty goods” decisions to be chosen too often when solving settlement dilemmas.
- Fixed a number of issues with the display of stats on the settlement history page.
- Fixed an issue that caused settlements claimed prior to 5.7 to have all empty stats on the settlement history page.
- Fixed a number of minor visual issues with Autophage settlement parts.
- Fixed an issue that caused Autophage settlers to be visible before being properly revealed.
- Fixed an issue that caused settlement building upgrades to fail to take their materials from the player inventory when started.
- Fixed an issue that could cause missions to display incorrect information when there are several settlements in the same system.
- Fixed a rare issue that could cause players to appear to own settlements they do not.
- Fixed a number of particle rendering issues affecting PC, PlayStation 5, Xbox Series S/X and Switch 2.
- Fixed a number of minor text issues.
- Fixed a number of minor icon issues.
- Fixed DualSense controller vibration on PS5.
- Introduced a number of optimisations to mission markers.
- Optimised settlements meshes.
- Introduced an optimisation related to base building.
- Introduced a number of optimisations for NPCs.
- Introduced a number of rendering optimisations.
- Introduced a number of memory optimisations on Xbox Series S/X.
- Introduced a number of memory optimisations on PlayStation 4 and Xbox 1.
- Fixed a hang that could occur when loading into a settlement after changing the system time.
- Fix a crash related to settlement upgrading.
- Fixed an animation crash.