Onimusha: Way of the Sword doesn’t ask you to get stronger, it assumes you already are. From the moment Musashi blocks a flurry of attacks without breaking a sweat, it’s clear this isn’t a story about becoming a hero. You already walk in with the confidence of one.
Onimusha: Way of the Sword makes you feel untouchable
Holding block turns Musashi into a parry machine. He doesn’t just defend he adapts, shifting his blade in real time to block attacks from any direction. Pulling off a no-look deflection never gets old. This isn’t about surviving. It’s about performing.
Combat flows, fast and precise
Every slash, dodge, and Issen kill feels like it’s reacting to the moment. Smaller enemies fall quickly if you stay aggressive. Chain attacks together, wear down their stamina, and open them up for a brutal finish. Arrows? Parry them back into the crowd. It’s slick and deeply satisfying.
Onimusha: Way of the Sword gives you room to fight your way
Instead of punishing repetition, the game encourages stylish improvisation. Here’s what shapes the experience:
- Dodging triggers dramatic slow-motion
- Stuns create huge damage windows
- Issen finishers bring flair and speed
- Healing items are limited, but not stingy
- Soul currency rewards bold moves
It’s not just about challenge, it’s about presence.
The Ganryu duel proves it can still go deep
A one-on-one with fellow samurai Sasaki Ganryu showcases cinematic combat at its peak. Sparks fly. Swords clash. Both fighters move like dancers with blades. The fight is tight, but never overwhelming. You’re not learning patterns you’re starring in the duel.
Onimusha: Way of the Sword could be Capcom’s next classic
This isn’t a grindy gauntlet of failure. It’s an action showcase that trusts your instincts. The systems click, the combat sings, and it all feels effortless. If this is just a taste, then what’s next is worth waiting for.