Payday 2 is a cooperative first-person shooter video game developed by Overkill Software and published by 505 Games. The game is a sequel to 2011’s Payday: The Heist and receives constant updates. A while ago a new patch launched, which is pretty extensive. Let’s dive deep into the Payday 2 240.1 update patch notes.
Payday 2 Update 240.1 Patch Notes
Heist changes
- Fixed a bug where some objects were disappearing from player vision on San Martin Heist
Others
- Improved the search bar functionality in stores
- Fixed an issue with 2-15 skill profiles being shuffled around on game restart
- Fixed an issue where the chat didn’t work in the end, loot, and failure screens
- Fixed an issue where menu interaction was impossible for clients in crime spree menus
You can check out the previous update’s patch notes if you missed:
Heist optimizations & changes
- Optimized Hell’s Island with portals
- Optimized Border Crossing Heist with portals
- Optimized Bulucs Mansion Heist with portals
- Optimized San Martin Heist with portals
- Optimized White House with portals
- Fixed a bug on Hell’s Island where team AI could get stuck out of bounds
- Fixed a bug where “Buy all assets” in mission briefing no longer lets you buy all assets if you do not have enough cash
- Fixed an issue on Diamond Heist where a guard would get stuck in a certain position
Gameplay changes
Special enemies are now being tagged to register as special enemies. This means
- Mini dozer, medic dozer, and headless dozer now counts as dozer spawns.
- Medic dozer also counts as a medic spawn
- Marshal shields counts in the spawn shield cap
- Marshal shields and marksmen now counts as special enemies for skills & achievements
- Fixed a bug with the enemy accuracy being too accurate at times
- Fixed some weapon preset modifications intended for the minigun dozer applying to dozer instead of minigun dozer
- Adjusted the fire mode tables for enemy AI to function more towards it’s intended functionality
UI
- Adjusted so that weapon skins of same quality & bonus now stacks.
- Adjusted so that “equipped to weapon” icon can be seen in weapon skin of the steam inventory menu.
- Doubled the amounts of skill loadouts along with new requirements for some of the new ones.
- Doubled the amount of mask & weapon inventory slots
- Doubled the amounts of profile loadouts
- Client players can now access sidejobs in lobbies
- Added a new function to allow players to scroll through the history of chat messages in lobby menus and in-game heists using the arrow keys
- Added a search box functionality for
- Store- Masks
- Store- Weapons
- Outfits
- Gloves
- Near damage bonuses are now displayed in the optimal range stat with a “+”
- Updated the preplanning icon in the mission briefing for Branchbank & Firestarter Day 3 to use the proper Branchbank icon.
- Fixed a couple of bugs regarding UI-elements
- renaming weapon/skill no longer opens lobby chat when pressing t
- lobby chat no longer gains focus from mouse press on input or scrolling when renaming weapon/skill
- Fixed scroll bar visibility issues in hud chat
- Added a toggle setting to show ammo in reserves instead of total magazine & reserve ammo
Weapons & mods
- Fixed a bug with weapon reload stop not working when it’s meant to be interrupted
- Allow weapon mods that add falloff to display it on a weapon in the inventory
- Optimal range stat in the inventory will now be able to display how mods have an effect on it
- Fixed a crash with updating weapon charms
- Fixed a crash when updating the bullet belt on SG Versteckt 51D LMG
- Fixed a crash when syncing under-barrel switch
- Added weapon stats boosts normally only obtainable through skins to be purchasable for continental coins.
- Total Ammo (+4) for the IZHMA 12G Shotgun.
- Damage (+1) for the MA-17 Flamethrower.
- Stability (+8) for the Deagle Pistol, AMR-16 Rifle, Eagle Heavy Rifle and Tempest-21 Rifle.
Gamemode
- Special events will now be re-enabled on specific time & dates
Achievements & Side jobs
- Daily side job “Target Practice: Sentry Practice” now counts kills from suppressed sentry gun
- Daily side job “Bulldozer” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
- Daily side job “Build a raft of shields” now counts kills of marshal shield
- Daily side job “A Trip Down Memory Lane” now counts No Mercy as a classic heist
- Event side job “Dozers killed” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
- Event side job “Special Enemies Killed” now counts kills of all types of specials (adding minigun and medic bulldozer, marshal shield, and sniper)
- Achievement “Close Shave” now counts kills of marshal shield and sniper
- Achievement “Precision Aiming” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
- Achievement “Bang for the Buck” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
- Achievement “Are You Kidding Me” now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)
- Achievement “The Man With the Golden Gun” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
- Achievement “Surprise Motherfucker” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
- Achievement “Knockout!” now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)
- Achievement “Knock, Knock” now counts kills of marshal shield
- Achievement “Police Brutality” now counts kills of marshal shield
- Achievement “Fool Me Once, Shame on…” now counts kills of marshal shield
- Achievement “UMP for Me, UMP for You” now counts kills of all types of Russian specials (adding minigun and medic bulldozer, marshal shield, and sniper)
- Achievement “A Trip Down Memory Lane” now counts No Mercy as a classic heist
- Achievement “Maximum Penetration” now counts kills of marshal shield
- Achievement “Hedgehog” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
- Safehouse trophy “Medic” now counts kills of medic bulldozer
- Safehouse trophy “Dozer” now counts kills of all types of specials (adding minigun and medic bulldozer, marshal shield, and sniper)
- Safehouse trophy “Big Daddy” now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)
Others
- Fixed an issue where some platform players had a loud sound at the start of the intro video
- Updated the translator plauqe in the safehouse
- Fixed a crash in civilian damage if the unit was missing some features
- Fixed a crash when civilians are damaged by fire
- Fixed an issue where recently played with on Steam didn’t work properly
- Fixed a crash when joining a game
- Fixed a crash when players enter a vehicle
- Fixed an issue where unaquiring the melee weapon now unequips it instead.
- Fixed an issue with melee weapons using idle animation of guns