Games

    Payday 2 Update 240 Out Now, Patch Notes

    The 240 update launched for Payday 2. The latest patch brings a bunch of bug fixes and improvements. Here are the details.

    Payday 2 is a cooperative first-person shooter video game developed by Overkill Software and published by 505 Games. The game is a sequel to 2011’s Payday: The Heist and receives constant updates. A while ago a new patch launched, which is pretty extensive. Let’s dive deep into the Payday 2 240 update patch notes.

    Payday 2 Update 240 Patch Notes

    Payday 2 Update 234 Out Now, Patch Notes
    Heist optimizations & changes
    • Optimized Hell’s Island with portals
    • Optimized Border Crossing Heist with portals
    • Optimized Bulucs Mansion Heist with portals
    • Optimized San Martin Heist with portals
    • Optimized White House with portals
    • Fixed a bug on Hell’s Island where team AI could get stuck out of bounds
    • Fixed a bug where “Buy all assets” in mission briefing no longer lets you buy all assets if you do not have enough cash
    • Fixed an issue on Diamond Heist where a guard would get stuck in a certain position
    Gameplay changes

    Special enemies are now being tagged to register as special enemies. This means

    • Mini dozer, medic dozer, and headless dozer now counts as dozer spawns.
    • Medic dozer also counts as a medic spawn
    • Marshal shields counts in the spawn shield cap
    • Marshal shields and marksmen now counts as special enemies for skills & achievements
    • Fixed a bug with the enemy accuracy being too accurate at times
    • Fixed some weapon preset modifications intended for the minigun dozer applying to dozer instead of minigun dozer
    • Adjusted the fire mode tables for enemy AI to function more towards it’s intended functionality
    UI
    • Adjusted so that weapon skins of same quality & bonus now stacks.
    • Adjusted so that “equipped to weapon” icon can be seen in weapon skin of the steam inventory menu.
    • Doubled the amounts of skill loadouts along with new requirements for some of the new ones.
    • Doubled the amount of mask & weapon inventory slots
    • Doubled the amounts of profile loadouts
    • Client players can now access sidejobs in lobbies
    • Added a new function to allow players to scroll through the history of chat messages in lobby menus and in-game heists using the arrow keys
    • Added a search box functionality for
      • Store- Masks
      • Store- Weapons
      • Outfits
      • Gloves
    • Near damage bonuses are now displayed in the optimal range stat with a “+”
    • Updated the preplanning icon in the mission briefing for Branchbank & Firestarter Day 3 to use the proper Branchbank icon.
      • Fixed a couple of bugs regarding UI-elements
      • renaming weapon/skill no longer opens lobby chat when pressing t
      • lobby chat no longer gains focus from mouse press on input or scrolling when renaming weapon/skill
      • Fixed scroll bar visibility issues in hud chat
    • Added a toggle setting to show ammo in reserves instead of total magazine & reserve ammo
    Weapons & mods
    • Fixed a bug with weapon reload stop not working when it’s meant to be interrupted
    • Allow weapon mods that add falloff to display it on a weapon in the inventory
    • Optimal range stat in the inventory will now be able to display how mods have an effect on it
    • Fixed a crash with updating weapon charms
    • Fixed a crash when updating the bullet belt on SG Versteckt 51D LMG
    • Fixed a crash when syncing under-barrel switch
      • Added weapon stats boosts normally only obtainable through skins to be purchasable for continental coins.
      • Total Ammo (+4) for the IZHMA 12G Shotgun.
      • Damage (+1) for the MA-17 Flamethrower.
      • Stability (+8) for the Deagle Pistol, AMR-16 Rifle, Eagle Heavy Rifle and Tempest-21 Rifle.
    Gamemode
    • Special events will now be re-enabled on specific time & dates
    Achievements & Side jobs
    • Daily side job “Target Practice: Sentry Practice” now counts kills from suppressed sentry gun
    • Daily side job “Bulldozer” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
    • Daily side job “Build a raft of shields” now counts kills of marshal shield
    • Daily side job “A Trip Down Memory Lane” now counts No Mercy as a classic heist
    • Event side job “Dozers killed” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
    • Event side job “Special Enemies Killed” now counts kills of all types of specials (adding minigun and medic bulldozer, marshal shield, and sniper)
    • Achievement “Close Shave” now counts kills of marshal shield and sniper
    • Achievement “Precision Aiming” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
    • Achievement “Bang for the Buck” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
    • Achievement “Are You Kidding Me” now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)
    • Achievement “The Man With the Golden Gun” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
    • Achievement “Surprise Motherfucker” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
    • Achievement “Knockout!” now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)
    • Achievement “Knock, Knock” now counts kills of marshal shield
    • Achievement “Police Brutality” now counts kills of marshal shield
    • Achievement “Fool Me Once, Shame on…” now counts kills of marshal shield
    • Achievement “UMP for Me, UMP for You” now counts kills of all types of Russian specials (adding minigun and medic bulldozer, marshal shield, and sniper)
    • Achievement “A Trip Down Memory Lane” now counts No Mercy as a classic heist
    • Achievement “Maximum Penetration” now counts kills of marshal shield
    • Achievement “Hedgehog” now counts kills of all types of bulldozers (adding medic, minigun, and special bulldozer)
    • Safehouse trophy “Medic” now counts kills of medic bulldozer
    • Safehouse trophy “Dozer” now counts kills of all types of specials (adding minigun and medic bulldozer, marshal shield, and sniper)
    • Safehouse trophy “Big Daddy” now counts kills of all types of bulldozers (adding medic, minigun and special bulldozer)
    Others
    • Fixed an issue where some platform players had a loud sound at the start of the intro video
    • Updated the translator plauqe in the safehouse
    • Fixed a crash in civilian damage if the unit was missing some features
    • Fixed a crash when civilians are damaged by fire
    • Fixed an issue where recently played with on Steam didn’t work properly
    • Fixed a crash when joining a game
    • Fixed a crash when players enter a vehicle
    • Fixed an issue where unaquiring the melee weapon now unequips it instead.
    • Fixed an issue with melee weapons using idle animation of guns

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