Silent Hill f didn’t just arrive with fanfare; it crashed through the gates. Konami has confirmed that the game sold over 1 million copies worldwide within 24 hours of its September 25, 2025, launch, making it the fastest-selling title in the franchise’s history. But as players flock to its eerie world, cracks in the experience are already showing.
Silent Hill f sales push series milestone higher

In a statement shared via press release and its Japanese Silent Hill account, Konami thanked fans for pushing Silent Hill f to a record-breaking debut. The publisher framed the sales spike as proof that Silent Hill still hits a nerve with fans craving slow-burn psychological horror.
Before this, the entire Silent Hill franchise had reached 11.7 million lifetime sales as of June 2025. Silent Hill f’s instant success now adds significantly to that number and faster than any prior installment. For comparison, the Silent Hill 2 Remake needed several days to cross 1 million and didn’t hit 2 million until three months later.
Modders dive in, but performance quirks follow
Post-launch, the game has received strong praise, especially from Japanese gaming outlet Famitsu. Players have already begun modifying the PC version, unlocking ray tracing, removing the fog in Ebisugaoka, and fiddling with UI and performance settings.
Even so, not everything has gone smoothly. Many users are reporting PC optimization issues, with Konami focusing its initial post-launch efforts on patching out bonus content mistakenly given to Standard Edition buyers, rather than addressing technical flaws.
Steelbooks and console performance spark frustration
Physical edition buyers in the U.S. have another gripe. GameStop customers who pre-ordered the Steelbook version are still waiting for their copies, with no clear word on fulfillment. Meanwhile, PlayStation 5 players have flagged performance concerns too.
The PS5 version uses a dynamic resolution system, rendering between 360p and 720p, then upscaling to 1800p to maintain 60FPS. While the frame rate stays smooth, some players argue the visual trade-off is too steep for a current-gen release.
Konami pushes back on “Souls-like” labels
As Silent Hill f player discussion swells, so does the comparison to Souls-like combat. However, Konami has openly rejected this characterization, voicing irritation over the label and emphasizing the game’s narrative-first, psychological horror roots.
Still, the comparison lingers, especially as some combat mechanics, stamina usage, timing-based attacks, and punishing enemy patterns feel more action-driven than traditional Silent Hill entries.
Silent Hill f’s day-one glory with a haunted edge
Silent Hill f has pulled off a record launch, but not without leaving some fans stuck in the fog figuratively and literally. With patches incoming and physical editions still MIA for some, Konami’s big win is a little rough around the edges. And in Silent Hill, the shadows always linger.