Silent Hill f has nailed a consistent 60 FPS on both the PlayStation 5 and PS5 Pro, but there’s a tradeoff, and it’s a steep one. The game’s internal resolution plummets to shockingly low levels in order to maintain performance, dipping as far as 360p in some cases.
Silent Hill f sacrifices resolution for smoother framerates

Developed by Neobards Entertainment and powered by Unreal Engine 5, Silent Hill f is technically ambitious but clearly struggling to keep up with itself. On the base PS5, Performance Mode runs at a stable 60 FPS, but it does so by scaling the internal resolution between 720p and 360p, then upscaling that to 1800p.
Quality Mode isn’t much better. It runs at a locked 30 FPS (dropping slightly during cutscenes), with a fixed internal resolution of 720p upscaled to 4K. While that sounds tolerable on paper, the upscaling introduces noticeable softness, especially in texture detail and foliage.
PS5 Pro improves stability but not native resolution
The PS5 Pro, which features only a single performance setting, achieves a steady 60 FPS by leveraging PSSR (PlayStation Spectral Super Resolution), Sony’s AI-driven upscaling tech built with AMD. The catch? It’s still working off a 720p base resolution, just like Quality Mode on PS5.
On the bright side, PSSR reduces shimmering and flickering compared to the base PS5’s methods. But shadow noise, rough ambient occlusion, and texture flicker are still present, particularly in distant foliage or dark environments.
Visual compromises seen in Silent Hill f on PS5:
- Internal resolution drops to 360p on Performance Mode
- Heavy upscaling artifacts across shadows and textures
- No option to disable PSSR on PS5 Pro
- Some cutscenes dip below target framerates
Unreal Engine 5 continues to push hardware limits
The technical issues in Silent Hill f aren’t entirely unique. Similar compromises have shown up in Silent Hill 2 Remake and Metal Gear Solid Delta, both of which were also developed in Unreal Engine 5. The engine’s power comes at a performance cost, especially on consoles trying to hit stable frame rates without sacrificing too much visual fidelity.
PC version looks more promising so far
Interestingly, early hands-on reports for the PC build of Silent Hill f show better results. Minor stutters were noted in some sequences, but the overall experience was smooth, depending on the hardware, of course. Older PCs may struggle, but we’ll know more when the game’s Standard Edition launches for PC on September 25, 2025.
For now, console players hoping for sharp visuals and high framerates in Silent Hill f are out of luck. The performance is there, but the price is clarity.