SpaceBourne 2 is a single-player, open-universe RPG and third-person shooter game with an abundance of features, including role-playing, mining, trading, piracy, crafting, and deep exploration. The game gets a new update today, which brings tons of changes. The patch notes of the SpaceBourne 2 5.2.6 update are below.
SpaceBourne 2 5.2.6 Update Patch Notes

SpaceBourne 2 Early Access Ver. 5.2.6
- Localization has been improved for all supported languages.
- Some missing translations have been fixed, and now 11 languages are supported.
- The Mouse Invert option is back in the game after being temporarily deactivated.
Bug Fixes:
- Fixed an issue where asteroids disappeared: When switching from a mining ship to another actor, nearby asteroids would vanish.
- Resolved an audio bug in the Karun mission: The door opening sound would continuously play throughout the game.
- Balanced the Archive Boss fight: The boss was spawning nearly twice the player’s level, making it impossible to defeat.
- Fixed an issue in the “Fixing Up” mission: Players were unable to exit their ship during the Dakara server hacking segment.
- Improved HUD warp target indicators: The previous triangular shape made it unclear which direction the arrows were pointing.
- Fixed a station-building issue: After constructing a Capital Station, the game incorrectly prevented players from building another station in the same system, stating that it belonged to a different faction.
- Fixed an issue where built Capital Stations would disappear: The station’s name remained visible, but the structure itself was missing.
- Corrected missing key prompts in the initial control tutorial: For example, the movement tutorial only displayed the “D” key for right movement but did not show “A” for left.
- Fixed a faction regime display bug: The selected path in meetings did not match what was displayed in the UI.
- Resolved an issue where Capital Ships got stuck at Outposts: Players were unable to board after calling them.**
- Fixed an issue in the Pursuit mission: Pressing Caps Lock would unintentionally speed up the game.
- Resolved a bug in the Pursuit mission: Players could fly their ships even while their hands were supposed to be bound.
- Fixed a falling issue when exiting Axa Station: Players would drop into empty space upon leaving.
- Adjusted ship spawn location when exiting the HQ Cave: The ship now spawns closer instead of far away.
- Fixed a climbing bug in the Capital Station entrance corridor: Climbing onto the metal bars would cause the character to get stuck.