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    SpaceBourne 2 Update 5.3.0 Out Now, Patch Notes

    Let's dive deep into the SpaceBourne 2 5.3.0 update patch notes. Here are the details about the latest patch.

    SpaceBourne 2 is a single-player, open-universe RPG and third-person shooter game with an abundance of features, including role-playing, mining, trading, piracy, crafting, and deep exploration. The game gets a new update today, which brings tons of changes. The patch notes of the SpaceBourne 2  5.3.0 update are below.

    SpaceBourne 2 5.3.0 Update Patch Notes

    SpaceBourne 2 February 19th Update Out Now, Patch Notes

    SpaceBourne 2 Early Access Ver. 5.3.0

    Bug Fixes:

    • Fixed an issue preventing players from leaving the planet Xunvar.
    • Resolved a bug where drone voice lines continued during warp after recalling War Drones.
    • Fixed a critical warp issue: When warping to a station without being near its planet, the planet could destroy the ship if it was in the warp path.
    • Resolved missing shops in the marketplace area of one of the stations.
    • Fixed a softlock in Smen’s Workshop: Players could become trapped and unable to exit.
    • Fixed an issue where Motherships purchased at Outposts could not be summoned.
    • solved an Outpost invasion bug: Heavy Fighters were spawning undocked and unusable.
    • Adjusted critical health warning timing: The ship damage alert now triggers earlier, giving players more reaction time.
    • Destroyed castles in Castle Siege now correctly disappear from the Diplomacy screen.
    • Resolved a collision issue in Caves: Players could get stuck inside cave walls.
    • Fixed an infinite fall bug in Caves: Falling through the floor would cause endless descent.
    • Fixed an issue where the minimap wouldn’t open after defeating the Queen in Caves.
    • Resolved shield and armor reset bug: Switching back to the main ship after piloting a docked vessel would leave the ship with drastically reduced stats.
    • Fixed blocked path issues in certain Caves: Some routes appeared closed and couldn’t be traversed.
    • Fixed a spawn issue in Izner City: Players were spawning beneath the terrain on the first checkpoint.
    • Resolved a Planet Side Quest bug: The boss would not spawn, making the quest unfinishable.
    • Fixed a village attack bug: In some cases, the target pirate village would be missing upon planetary arrival.
    • Adjusted spawn logic on planets after loading a save: Ships and hoverbikes will now spawn closer to the player.
    • Fixed a hack sequence bug in the Mercenaries Guild entry mission.
    • Performed trade system economic balancing adjustments.
    • Resolved several item comparison display issues.
    • Fixed terrain spawn bugs in LFM missions: Villages were spawning inside mountains, blocking access to buildings.
    • Fixed a navigation issue: Sometimes the game would highlight a distant mothership instead of the nearest ship.
    • Resolved multiple bugs in Trade Convoy events.
    • Fixed an issue where Mercenary Guild rank would not advance to Rank 2.
    • Resolved a landing bug: Players were being dropped near the planetary edge instead of the correct location.
    • Fixed a cargo reset issue: Loading a save would clear ship cargo.
    • Resolved a softlock in “Saving Anka”: Players would get stuck underground when retrieving their father’s ship.
    • Fixed an audio bug: The “Return to Deck” voice line would repeat on every jump, sometimes twice.
    • Resolved an invasion logic issue: The battle wouldn’t end even after all enemies were eliminated.
    • Fixed a stuck navigation computer beep after raids.
    • Resolved an issue with duplicated shops in some stations.
    • Fixed a bug where creatures were not granting Squad XP.
    • Resolved a Squad leveling issue: AIs were not giving EXP, and squad level changes were not updating in the character interface.
    • Fixed an issue where Nova Squad was not leveling up.
    • Some typos fixed.

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