Rocksteady’s highly anticipated game Suicide Squad: Kill the Justice League launched to great excitement, but it has been met with disappointment, especially with its finale. The game’s plot, based on the premise of “killing the Justice League,” ended with a twist that many players criticized. (SPOILER ALERT!) It turns out that the Justice League members are not real but are just clones.
Rocksteady’s Arkham universe is officially over
One of the game’s most striking moments, Batman’s death, appears to have been undone. At the end of the game, a two-minute comic-book-style cutscene reveals that Brainiac is defeated and the Justice League members are actually clones. This revelation reduces the impact of many of the dramatic events that took place in the story.

Suicide Squad: Kill the Justice League had generated significant excitement after Rocksteady’s legendary Arkham series, but its repetitive mission design, complex combat mechanics, and focus on live-service gameplay failed to satisfy players. While the story started off strong, the final twist involving the clones, along with the loss of narrative impact, left fans disappointed.
Many players criticized the fact that in a game titled Kill the Justice League, not a single hero from the Justice League actually dies. One critic commented, “Learning that Batman is still alive at the end increases the potential for the Arkham universe to continue, but it causes the entire meaning of the game to be lost.”
The game initially saw 13,459 players according to SteamDB data. However, this number has since drastically dropped, and as of the time of writing, only 350 people are playing the game worldwide. This highlights the limited impact the game has had on players.
What do you think about Suicide Squad: Kill the Justice League? Do you believe Rocksteady’s approach was a mistake in terms of storytelling, or is it a door left open for future sequels? Share your thoughts with us in the comments!