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    The Last of Us Part II Remastered 1.2.0 Update Out Now, Patch Notes

    The 1.2.0 update has just launched for The Last of Us Part II Remastered, and players can find the official patch notes in the article.

    The Last of Us Part II Remastered has been around for a while, and it sounds like players are still encountering serious issues that harm the gameplay. Although Naughty Dog is trying to solve these issues with new updates, it has not yet reached its peak level. There’s a new patch here, and it brings several changes to the game. Check out The Last of Us Part II Remastered 1.2.0 update patch notes below.

    The Last of Us Part II Remastered 1.2.0 Update Patch Notes

    The Last of Us Part I Update 1.0.4.1 Out Now, Patch Notes

    A patch for The Last of Us Part II Remastered is now available. This update adds feature support for the PlayStation 5 Pro, as well as additional minor fixes.

    PlayStation 5 Pro

    • New rendering mode added that takes advantage of PlayStation® Spectral Super Resolution (PSSR)
      • New “Pro” mode renders at 1440p, with PSSR upscaling output to 4K, while maintaining a target of 60 fps*
      • Performance and Fidelity rendering modes are still available and provide smoother experience and high framerates compared to the original PS5*

    *Enhanced features require a compatible display in addition to the PlayStation 5 Pro console.

    General

    • Fixed an issue where some trophies would not unlock after importing PS4 save data
    • Fixed an issue where Abby’s torso could disappear when switching between her bonus skins

    Gameplay

    • [The Tunnels] Fixed an issue where Dina could be grabbed an additional time while escaping in the subway

    No Return

    • Fixed an issue where the stun bomb was not being accurately counted toward the player’s “Stun” stats
    • Fixed an issue where some weapon kills were not accurately tracking toward player’s stats when performing stealth kills in between those weapon kills
    • Fixed an issue where shiv kills were not being accurately counted toward the player’s “Shiv” stats

    Audio

    • [On Foot] Fixed an issue where music tracks would not progress as intended when speedrunning

    Accessibility

    • Added additional support so more PlayStation 5 console Accessibility settings are now reflected in-game
    • [The Tunnels] Fixed an issue where code for the locked room could not be located using Enhanced Listen Mode
    • [No Return] Fixed an issue where enemies specified by a Gambit were not properly identified when using High Contrast Mode

    Localization

    • Various minor localization fixes across multiple languages

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