War Thunder is a free-to-play vehicular combat multiplayer video game developed and published by Gaijin Entertainment. Announced in 2011, it was first released in November 2012 as an open beta with a worldwide release in January 2013; it had its official release on 21 December 2016. The developer has released a new update for War Thunder, increasing the gameplay. Check out War Thunder 2.23.1.48 update patch notes down below.
War Thunder 2.23.1.48 Update Patch Notes

Ground vehicles
- A bug has been fixed where zooming in the sniper sight might shift the crosshair.
Aircraft
- Harrier GR.7, Q-5 — a bug has been fixed where there might occur intersection of the player’s camera and the TIALD pod view (report).
Game mechanics
- 100 sec delay before decreasing the team victory points has been revoked for cases when enemy players have no available respawns. This applied for all gaming modes, except for Enduring Confrontation and Assault mode.
- We have received multiple reports on players in Realistic aircraft battles, who stay on the airfield and try to earn experience by taking off and landing over and over again. Now, the take off reward can only be achieved once in 3 minutes. Let’s play fair and respect others.
- A bug has been fixed with the different bleed time of team points for a player outnumbered by an enemy team, or when in the vehicle respawn menu.
- A bug has been fixed where enemy artillery had no markers in air Assault mode.
Interface
- When completing a Battle Pass challenge, you will now see in the debriefing window the “Challenges” button for easily getting your reward.