According to a podcast called Nate the Hate, Microsoft is preparing to expand the reach of an acclaimed Xbox exclusive by bringing it to competing platforms in 2024. While the podcast didn’t explicitly name the game in question, it described it as a game that was widely praised at launch and is actively part of the “game of the year discussion.”
Microsoft will allegedly bring the acclaimed Xbox exclusive to multiplatform in 2024
Nate the Hate, a podcast known for breaking industry news, has claimed that Microsoft will offer its acclaimed Xbox exclusive on a competing system. Known for its critical acclaim and popularity among fans, the untitled game is expected to cause a stir when it is officially announced.
Podcast host Nate claimed that the game will expand its reach beyond the Xbox ecosystem to include platforms like Nintendo Switch and PlayStation.
Allegations and potential games
While the name of the game was not explicitly mentioned in the podcast, speculation among fans on social media centered on Hi-Fi Rush, the critically acclaimed action game that Tango Gameworks released last year.
Microsoft’s previous multiplatform ventures
Microsoft has previously ventured into multiplatform with ports of Ori games for Nintendo Switch and ongoing support for Minecraft on various platforms, including PlayStation.
The company also has pre-existing multiplatform deals for Bethesda games like Deathloop and Ghostwire: Tokyo and continued its pre-existing multiplatform deals for Bethesda games such as Double Fine’s Psychonauts 2.
However, the Xbox exclusive decision for Starfield in particular demonstrates a strategic approach to platform availability following developer acquisitions.
In 2019, Xbox’s then first-party studios boss Matt Booty articulated a nuanced approach to multiplatform releases. He emphasized that decisions about platform availability would be evaluated on a franchise-by-franchise basis, focusing on whether a game would benefit from being available on multiple platforms or whether the best support could be achieved by leveraging Microsoft’s own ecosystem, including xCloud, Game Pass and Xbox Live.