SpaceBourne 2 is a single-player, open-universe RPG and third-person shooter game with an abundance of features, including role-playing, mining, trading, piracy, crafting, and deep exploration. The game gets a new update today, which brings tons of changes. The patch notes of the SpaceBourne 2 1.7.0 update are below.
SpaceBourne 2 1.7.0 Update Patch Notes
NEW FEATURES AND CHANGES :
- • The Galaxy Trading system is now active.
- • Trade ships have been added to the game as a new ship class.
- • 4 new Galaxy Trade ships have been added to the game.
- • Trade Hubs have been revamped and are now active. Players can now trade from trade hubs.
- • Complexes are now active. Players can buy trade goods below Galaxy prices from complexes.
- • Make sure to watch the Trade section from the In-Game tutorial videos before trading.
- • Capital ship weapons have been upgraded. Automatic turrets now fire lasers, making them more effective against fighter-class ships.
- • A quick communication shortcut has been added to the game. With CTRL+H (default cursor key), players can quickly get Jump permission when near Stargates. They can also request Docking when near stations.
- • All ship prices have been balanced.
- • Traditional Chinese language has been added to the game.
- • Brazilian Portuguese language has been added to the game.
BUG FIXES:
Reported by players as follows :
- • When requesting docking consecutively, the docking points overlap each other
- • After creating a Faction, all the emails in my inbox got deleted and I can’t receive new ones
- • I’m stuck in the hangar interface and can’t leave or save
- • The “Rebirth” pilot talent is triggered and remains active indefinitely, making the player invincible
- • The items in my bank get deleted when I save/load
- • Leaving a system quickly after a Faction raid prevents the player from taking ownership
- • The Faction Treasury value displayed on the Capital Station is incorrect
- • I can’t assign generals to raids or station defense, but I can assign them to station capture operations
- • I can build the same station repeatedly in the same system
- • After enabling the Faction system and saving and exiting the game, the Faction soldiers disappear upon loading the save
- • If I exit the game during a meeting on the main station, everything related to the Faction and main missions resets (Guild missions remain)
- • Capital ship weapons and perks can’t target enemy drones
- • I can buy ships cheaply and sell them at a higher price in the same station
- • The invincible ship perk can only be used once and gets stuck on cooldown, potentially leaving the player invincible
- • In some Mining Guild stations, the ship markets are empty.
- • A Capture Raid can’t be started immediately after finishing a Faction Operation on the last station in a system
- • If I delete an email from the mail interface, the mail indexes get mixed up, and the task from the mail I accepted later appears in the same slot
- • After destroying a large portion of an asteroid, if I move away and return to the same location, the asteroid spawns again completely covered with valuable minerals.
- • The Ressurect (Soldier Endurance Talent) remains active forever after being triggered
- • The items looted from the salvage yard don’t appear in the “Sell all” page in the market interfaces at stations
- • If I open the pause menu while my beam weapons are active, the beams remain active when I return to the game and if I fire again, the game crashes.
- • If I completely destroy a faction, it shows as “destroyed” in the faction diplomacy interface, but I can still take diplomatic actions in my own faction interface.
- • Some looted items are too heavy
- • Sometimes the ammo in my weapon drops to negative values, and if I reload while it’s negative, it remains negative and I can shoot without consuming ammo
- • If I load more than five weapons onto the Capital ship (Flagship), the sixth weapon spawns in the middle of the ship at a high scale
- • The interior of Capital ships remains visible from afar after leaving the ship
- • Pirate attacks happen even when my cargo is empty and occur too frequently
- • In some planet missions, enemies fall underground, and if my mission is to kill those NPCs, the mission gets stuck and can’t progress
- • Ships with the same model and features are sold at vastly different prices (Ship 1: 14m / Ship 2: 180m)
- • If I enter and exit a dungeon while fighting AI outside, the outside AI remains frozen and won’t shoot or move if I don’t cross their path.
- • The energy regeneration of my ship sometimes doesn’t work and gets stuck
- • If I quickly call a ship from the ship manager, the values of the last ship called reset to zero, and the ship class appears empty