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    SpaceBourne 2 Update 1.7.0 Out Now, Patch Notes

    Let's dive deep into the SpaceBourne 2 1.7.0 update patch notes. Here are the details about the latest patch.

    SpaceBourne 2 is a single-player, open-universe RPG and third-person shooter game with an abundance of features, including role-playing, mining, trading, piracy, crafting, and deep exploration. The game gets a new update today, which brings tons of changes. The patch notes of the SpaceBourne 2 1.7.0 update are below.

    SpaceBourne 2 1.7.0 Update Patch Notes

    SpaceBourne 2 February 19th Update Out Now, Patch Notes

    NEW FEATURES AND CHANGES :

    • • The Galaxy Trading system is now active.
    • • Trade ships have been added to the game as a new ship class.
    • • 4 new Galaxy Trade ships have been added to the game.
    • • Trade Hubs have been revamped and are now active. Players can now trade from trade hubs.
    • • Complexes are now active. Players can buy trade goods below Galaxy prices from complexes.
    • • Make sure to watch the Trade section from the In-Game tutorial videos before trading.
    • • Capital ship weapons have been upgraded. Automatic turrets now fire lasers, making them more effective against fighter-class ships.
    • • A quick communication shortcut has been added to the game. With CTRL+H (default cursor key), players can quickly get Jump permission when near Stargates. They can also request Docking when near stations.
    • • All ship prices have been balanced.
    • • Traditional Chinese language has been added to the game.
    • • Brazilian Portuguese language has been added to the game.

    BUG FIXES:

    Reported by players as follows :

    • • When requesting docking consecutively, the docking points overlap each other
    • • After creating a Faction, all the emails in my inbox got deleted and I can’t receive new ones
    • • I’m stuck in the hangar interface and can’t leave or save
    • • The “Rebirth” pilot talent is triggered and remains active indefinitely, making the player invincible
    • • The items in my bank get deleted when I save/load
    • • Leaving a system quickly after a Faction raid prevents the player from taking ownership
    • • The Faction Treasury value displayed on the Capital Station is incorrect
    • • I can’t assign generals to raids or station defense, but I can assign them to station capture operations
    • • I can build the same station repeatedly in the same system
    • • After enabling the Faction system and saving and exiting the game, the Faction soldiers disappear upon loading the save
    • • If I exit the game during a meeting on the main station, everything related to the Faction and main missions resets (Guild missions remain)
    • • Capital ship weapons and perks can’t target enemy drones
    • • I can buy ships cheaply and sell them at a higher price in the same station
    • • The invincible ship perk can only be used once and gets stuck on cooldown, potentially leaving the player invincible
    • • In some Mining Guild stations, the ship markets are empty.
    • • A Capture Raid can’t be started immediately after finishing a Faction Operation on the last station in a system
    • • If I delete an email from the mail interface, the mail indexes get mixed up, and the task from the mail I accepted later appears in the same slot
    • • After destroying a large portion of an asteroid, if I move away and return to the same location, the asteroid spawns again completely covered with valuable minerals.
    • • The Ressurect (Soldier Endurance Talent) remains active forever after being triggered
    • • The items looted from the salvage yard don’t appear in the “Sell all” page in the market interfaces at stations
    • • If I open the pause menu while my beam weapons are active, the beams remain active when I return to the game and if I fire again, the game crashes.
    • • If I completely destroy a faction, it shows as “destroyed” in the faction diplomacy interface, but I can still take diplomatic actions in my own faction interface.
    • • Some looted items are too heavy
    • • Sometimes the ammo in my weapon drops to negative values, and if I reload while it’s negative, it remains negative and I can shoot without consuming ammo
    • • If I load more than five weapons onto the Capital ship (Flagship), the sixth weapon spawns in the middle of the ship at a high scale
    • • The interior of Capital ships remains visible from afar after leaving the ship
    • • Pirate attacks happen even when my cargo is empty and occur too frequently
    • • In some planet missions, enemies fall underground, and if my mission is to kill those NPCs, the mission gets stuck and can’t progress
    • • Ships with the same model and features are sold at vastly different prices (Ship 1: 14m / Ship 2: 180m)
    • • If I enter and exit a dungeon while fighting AI outside, the outside AI remains frozen and won’t shoot or move if I don’t cross their path.
    • • The energy regeneration of my ship sometimes doesn’t work and gets stuck
    • • If I quickly call a ship from the ship manager, the values of the last ship called reset to zero, and the ship class appears empty

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