If the trailer left you wondering how There Are No Ghosts at the Grand could possibly juggle so many ideas, the demo answers: effortlessly, and with glee.
There Are No Ghosts at the Grand begins in renovation mode

The journey starts simple. You’re Chris David, an American inheriting a rundown English seaside hotel. Armed with sci-fi renovation tools and a Scottish AI, you’re tasked with restoring The Grand. Blasters tear down junk, vacuums clean it up, and sprayers paint over the past. It’s oddly satisfying, and surprisingly flexible.
Before long, a local named Maddie Green shows up. She’s suspicious of some bizarre slime showing up on the beach, and suspects an island offshore. Cue a trip through town, some boat repair, and a moped ride that feels ripped from a Sunday drive dream.
From musical numbers to haunted bunkers
The pace doesn’t let up. Once you reach the island, things take a sharp left:
- A musical number breaks out, with you choosing your verses mid-song
- A crash strands you overnight
- A World War 2 bunker hides interactive “memory bubbles”
- You renovate while uncovering eerie secrets
- Your cat sidekick starts talking, and he’s Australian
Then come the armchairs. Yes, haunted ones. With spider legs. This is where your toolkit shifts into FPS mode, letting you hurl furniture as weapons. It’s ridiculous, and brilliant.
There Are No Ghosts at the Grand keeps surprising
Despite the chaos, the game never feels disjointed. Each gameplay pivot uses the same core mechanics, so the tone can flip without breaking flow. That’s the magic trick. It’s absurd, but it’s seamless.
There Are No Ghosts at the Grand lands in 2026
If this is just the demo, what’s coming next? Friday Sundae isn’t playing it safe, and that’s exactly why this might become one of 2026’s most unforgettable titles.