Patch Notes

    DayZ 1.23.156951 Update Out Now, Patch Notes

    Bohemia Interactive has kicked out the 1.23.156951 update for DayZ. Let's take a deep dive into the game's patch notes.

    Bohemia Interactive has kicked out the 1.23.156951 update for DayZ. The multiplayer-only survival game is the standalone successor of the mod of the same name for ARMA 2. Furthermore, it offers a better gaming experience with regular patches. A new version has arrived today, bringing several bug fixes, improvements, and adjustments. Let’s take a deep dive into DayZ 1.23.156951 update patch notes.

    DayZ 1.23.156951 Update Patch Notes

    NOTES

    GAME

    ADDED

    • Characters can now push vehicles
    • Designated marksman rifle (DMR) with 10- and 20-round magazines
    • Field Shovel
    • Padded Gloves
    • Winter Coif
    • OKZK hat
    • Petushok hat
    • Firefighter M3S Wreck
    • The server browser now displays the number of players in the waiting queue
    • Sound for deploying fireplaces and improvised explosives
    • Sounds for crafting rags
    • Sounds for washing hands
    • Sounds for locked valve doors
    • Sounds for cutting planks
    • Sounds for (un)equipping the pipe wrench
    • Sounds for pulling corpses from vehicles
    • Sounds for placing a claymore mine
    • Sounds for placing and arming the improvised explosive
    • Sounds for crafting fireplaces
    • Sounds for crafting a hand drill
    • Functionality to hide/show the password when entering servers

    FIXED

    • Objects behind the player would not always cast shadows from dynamic lights
    • The drain/pour sound could get stuck by jumping during the action
    • The sound of emptying a bottle was still played after interrupting the action (https://feedback.bistudio.com/T174590)
    • The gas stove was playing baking sounds even without food (https://feedback.bistudio.com/T174360)
    • While boiling food, the sound of frying would be played (https://feedback.bistudio.com/T165500)
    • The camera was not following the character correctly when falling unconscious while jumping
    • Throwing in prone when turning could result in the character turning on its stomach
    • Deploying the fishnet trap would spawn it above the water surface
    • Fixed instances of several items not causing stagger when used for heavy melee attacks
    • Shots fired with double-fire would not register properly
    • Godrays from the sun could shine through the horizon
    • Reduced clipping issues with several clothing items
    • Hunting jackets did not have their damaged textures when equipped
    • Jumping while picking up items could result in desync
    • Fixed a texture glitch on the character ankles when wearing dress shoes without pants (https://feedback.bistudio.com/T159464)
    • A bush type was hidden too early (https://feedback.bistudio.com/T173227)
    • The damaged status of canned was even shown on he food inside the cans
    • Baked Penny Bun mushrooms had no texture (https://feedback.bistudio.com/T172474)
    • Fixed exploits in structures (https://feedback.bistudio.com/T173121)
    • Items would not get wet when put into a barrel filled with water
    • The watchtower roof would block the selection of other items on the second floor
    • Certain animations to equip an item were played twice when triggered (https://feedback.bistudio.com/T170730)
    • Entering ADS of a weapon with a scope while throwing the weapon could result in a broken HUD
    • It was possible to see through certain textures with selected scopes (https://feedback.bistudio.com/T173070 – private)
    • Some two-handed melee weapons had broken attack animations (https://feedback.bistudio.com/T166360 – private)
    • When disarming an improvised explosive after a server restart, the explosives inside could not be removed
    • Fixed an exploit to access medium tents from outside (https://feedback.bistudio.com/T172852 – private)
    • Digging up worms close to objects could cause the character to get stuck (https://feedback.bistudio.com/T157630)
    • Fixed an animation-related exploit to look through walls (https://feedback.bistudio.com/T169133 – private)
    • Fixed an instance of desynced hand slots through the equip action (https://feedback.bistudio.com/T166276https://feedback.bistudio.com/T172331 – private)
    • Certain door sounds in the prison building were too quiet (https://feedback.bistudio.com/T162517)
    • Respawn after dying while in unconscious state would trigger a confirmation request
    • An alarm tied to an improvised explosive would keep ringing after the explosion in certain cases
    • With some optics the view would shift to the right when looking through them (https://feedback.bistudio.com/T172261)
    • Shooting large amounts of bullets indoors would result in sounds being played with delay
    • The image of the pear when held in hands was cropped in the inventory
    • It was not possible to bury a Drybag (https://feedback.bistudio.com/T174739)
    • The clapping gesture was playing the wrong sound when having certain food items in hands
    • The stone oven fire could be extinguished by rain
    • Fixed a config animation path for the BK-133 (https://feedback.bistudio.com/T175263)
    • Fixed an exploit that allowed to walk through walls (https://feedback.bistudio.com/T176156 – private)
    • It was not possible to interact with error message pop ups after losing connection with the controller (https://feedback.bistudio.com/T174566)
    • Overlay elements were still present after accepting an invite to a server
    • Missing control hint to switch the camera position between shoulders
    • The tooltip for “save character” was fully capitalized

    CHANGED

    • Major overhaul of the skybox and its textures
    • Reworked the interior of the large castle tower
    • Removed a redundant sound during the gas canister explosion
    • Disabled shadows for fireworks and reduced their light radius to reduce their performance impact
    • Increased maximum bandwidth limits of Client->Server traffic to reduce movement desync when firing weapons
    • Updated the game credits
    • Renamed the fire-mode of the crossbow from semi-auto to single (https://feedback.bistudio.com/T174788)
    • The clutch for the M3S now triggers faster
    • Increased the inertia of the M3S
    • Slightly adjusted the weight of the M1025 Offroad to be able to climb climbing hills
    • Adjusted explosion sounds and ranges
    • Tweaked red tracer bullets for better visibility (https://feedback.bistudio.com/T173456)
    • Adjusted vehicles for better control on grass
    • Added a warning icon to the “Disconnect Warning Session lost” error
    • The server browser now displays the time of day on the server

    CENTRAL ECONOMY

    • Changed: Reduced the spawning of warm hats to account for newly added items

    CHERNARUS

    • Added: Overhead lines for the railway network
    • Changed: Major overhaul for the Vybor Air Base (NWAF)
    • Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers
    • Changed: Moved VSD and FAL to contaminated area spawns and decreased their numbers
    • Changed: Moved KA74, KA74U and M16A2 to higher military tier spawns

    LIVONIA

    • Changed: Base building items can no longer be placed in the Livonia underground
    • Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers
    • Changed: Moved VSD and Aug from military to contaminated area spawns and decreased their numbers

    SERVER

    • Added: Group Spawning system (documentation)
    • Added: JSON file system to assign gear for players to spawn with (documentation)
    • Added: New gameplay json parameter to disallow items spawning in underground areas (documentation)
    • Added: Gameplay config ability to disable respawn of unconscious players from the ingame menu (documentation)
    • Fixed a typo related to vehicleparts resulting in CE errors
    • Fixed: Items spawned by CE as attachments are not affected by quantity min and max set in types.xml (https://feedback.bistudio.com/T171237)
    • Fixed: Certain spawnabletypes.xml setups could crash the server (https://feedback.bistudio.com/T168256)

    DayZ is available on PC, PlayStation, and Xbox platforms.

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