EA FC 24 gets a new update called Title Update 3. The new version, which was rolled out a while ago, brings handy changes to the game. Let’s take a deep dive into EA FC 24 Title Update 3 patch.
EA FC 24 Title Update 3 Patch Notes
Ultimate Team
Addressed the following issues:
- On rare occasions, players could have disappeared from matches after a substitution or red card.
- Following the completion of a match, sometimes the Advance menu option did not function unless another menu was first visited on the post-match screen.
- Addressed the Ada Hegerberg Player Item causing gameplay impacting issues, the Item will become available for match use following a Server Release in the near future.
- After watching End Highlights in a match, consecutive Squad Battles matches could not have been paused.
- Addressed a stability issue that could have occurred when interacting with the Transfer Market.
- Sometimes, when using Squad Builder, Player Items could have been placed in incorrect positions.
- Stadium Item Pack openings in Ultimate Team were resulting in an unintended animation with placeholder text
- The Squad Battles pre-match screen displayed a duration of 6 minutes instead of the intended 4 minutes per half, this was a visual issue only.
- The Rivals Weekly Rewards timer and the Season Ends timer were reversed, this was a visual issue only.
- SBC Group descriptions were not always visible.
- In rare situations, UT Friendlies classic matches could have started with six players on the pitch, instead of the intended twenty-two.
- When Comparing Price on Transfer Listed Player Items, Transfer List pages could not have been scrolled through until exiting and re-entering the Transfer List.
- Some Stadium Items in the Store were not previewing when selected for the first time.
- PlayStyles+ did not feature the plus symbol when viewed on a Player Bio screen.
- On rare occasions, the Stadium Goal Pyrotechnics could have appeared in the center of the pitch.
- When attempting to exit out of a category in the Store, the entire Store was closed instead.
- The timer was not always displayed on the Kit Select screen for Rivals and Champions matches.
- After exiting a Concept Player search from the Squad screen, the title did not always return to the correct screen.
- The Shortcuts menu could have performed slower than intended on Leaderboards screens.
- Some UI elements had font color and background combinations that were difficult to read.
- In some specific cases, menu Shortcuts did not send players to the intended location.
- In a rare scenario, menu Shortcuts could have interfered with Preview Pack animations.
- Some Stadium Item rewards were not visible in Seasonal Objective rewards.
- When selecting a Manager Item on the Squad screen and entering the Club tab, the search results did not always display Manager Items.
- [PS5/XBSX|S/PC Only] A double walkout scene could have triggered two different songs playing simultaneously.
- [PS5/XBSX|S/PC Only] Addressed a stability issue that could have occurred when attempting to play two versus one Co-Op Classic Matches.
- [PC Only] The Store could not have been entered when using certain resolutions.
- [Switch Only] A stability issue could have occurred when starting a Play a Friend match.
Gameplay
Made the following changes:
- Increased ball travel distance on manually requested Clearances.
- Slightly increased Jockey turning speed when moving at slower speeds.
- Slightly reduced the ball travel speed on Ground and Driven Passes performed by players with the Pinged Pass and Pinged Pass+ PlayStyles.
- Increased the likelihood of a player with the Long Throw and Long Throw+ PlayStyles to be selected for a throw-in in advanced areas of the pitch.
- Precision Finesse Shots can now consider an aiming input change that occurs right before the ball is hit.
- Improved visuals for the ball carrier in situations where a red card foul has been committed during a breakaway.
Addressed the following issues:
- Sometimes, the goalkeeper could have run past their intended location when rushing out of goal
- Players without the Intercept and Intercept+ PlayStyles could have performed contextual sliding interceptions.
- The Pinged Pass and Pinged Pass+ PlayStyles were unintentionally impacting first-time passes.
- Sometimes, players could have made inauthentic movements when attempting to trap the ball.
- Trapping refers to a player attempting to control the ball when receiving it.
- On some occasions, a player could have slowed their run for a moment when attempting to trap the ball from a pass.
- This issue was more common when receiving Precision Passes.
- The Drag Back Turn Skill Move did not follow the input angle as much as intended upon exit.
- Reduced the likelihood of the Rainbow Flick Skill Move causing the ball to hit the back of the player.
- Sometimes, a player could have taken a touch of the ball instead of attempting to perform a requested first time Chip Shot.
- In some specific scenarios, a requested Finesse Shot could result in an unintended shooting animation.
- In some air ball situations, Auto Switching did not follow the player’s Auto Switching Controls Settings.
- A contextual volley could have incorrectly occurred in some heading situations.
- A requested Header On Demand could have sometimes resulted in a tackle instead.
- When the attacker dribbled straight at the defender, the defender could sometimes tackle the ball into the dribbler’s path.
- Some players did not see a Fitness decrease following Playable Highlights matches.
- During a corner kick, an incorrect idle animation could have played before the kick was taken.
- Improved referee logic when determining foul calls in situations where the ball carrier is shielding the ball.
- Improved referee logic when determining offside calls in situations where defenders miss an interception.
- Improved referee logic when determining foul calls in situations where players are jostling for the ball while it’s in the air.
- In some cases, players who went over the ad boards could have passed through non playable characters while returning to the pitch.
- In some situations, slide tackle animations did not play correctly.
- An unintended animation could occur during a Stop And Face Goal request.
- Players could sometimes pass through ad boards instead of jumping over them.
- Sometimes a shot could have resulted in the ball passing through a defender’s foot, during a tackle.
- In rare cases, adjusting player positions in Team Management during a match could have resulted in players disappearing from the match.
- Following a contextual sliding pass, sometimes the controlled player would not automatically switch to the intended pass receiver.
- Following a slide tackle that results in the ball being passed to a teammate, sometimes the controlled player would not automatically switch to the intended pass receiver.
- Agile Dribbling right before a pass animation was completed could have resulted in the controlled player not automatically switching to the intended pass receiver.
- When moving to their position for set play, a player’s running animation could have occurred incorrectly.
- A tired player’s running animation could have occurred incorrectly sometimes.
- In some cases, a player’s feet could have looked like they were not making contact with the ground.
- Following a save animation, goalkeepers could have unnaturally transitioned to another animation.
- In some cases, goalkeepers did not celebrate passionately in some scenes after making a significant save
- Improved several player emoting animations.
- When jogging, sometimes the ball carrier could put their foot through the ball when turning.
- When winning the ball from a tackle, sometimes the player did not follow a quick directional input change.
- Reduced how often CPU AI goalkeepers can do a fake throw.
- CPU AI players could have performed possession-losing knock ons too often.
- Sometimes, goalkeepers could have abruptly dropped the ball following the final whistle.
- In some rare cases, goalkeepers could have unnaturally transitioned to a save animation.
- [Switch Only] Goalkeepers were unable to save top corner penalty kicks.
- [Switch Only] Sometimes, the ball could have gone through the goal net.
Clubs
Addressed the following issues:
- Addressed instances of connection being lost when opponents were found in Drop-In matches, resulting in the affected matches not starting.
- Following the completion of a match, the Match Player Summary did not always display correct information.
- Addressed instances of a stability issue that could have occurred after completing a match.
- The Club Leaderboard did not always display information if the player accessing it was not part of a Club.
- Skill Games were incorrectly using base Attributes of Virtual Pros.
- Virtual Pros without a Club could have worn an unintended kit in menus.
Career Mode
Addressed the following issues:
- After signing a new player in Manager Career, the Best Possible Deal could have displayed an incorrect value.
- Custom Tactics could have reset to default when adjusting them outside of matches in Manager Career.
- Youth Academy goalkeepers did not have any PlayStyles in Manager Career.
- A stability issue could have occurred when attempting to fire a coach in Manager Career.
- In Manager Career, the Wishlist apply button callout did not function as intended.
- Some activities were incorrectly displayed during the Calendar tutorial in Manager Career.
- In Player Career, the Retirement Gift Activity could have incorrectly occurred multiple times for one player.
- In Player Career, the Scout Bonus did not apply to some Objectives.
- The camera did not follow the player correctly in the Player Career Set Pieces Training Drill.
VOLTA
Addressed the following issues:
- The Team Keepaway Arcade game did not always end when the timer ran out.
- A full sized net was incorrectly present in some VOLTA Arcade games.
General, Audio, and Visual
Made the following changes:
- Updated 162 star heads which will appear in-game following an upcoming Server Release.
- Updated some stadium, sound effects, presentation packages, crowd noises, button callouts, boots, UI elements, and fonts.
Addressed the following issues:
- Sometimes, the PlayStyle+ indicator did not display incorrectly.
- Some pre and post-match scenes could have displayed visual issues.
- A stability issue could have occurred when changing Commentary Languages and Teams.
- Addressed instances of placeholder text.
- Addressed instances of disappearing and hard to read UI elements.
- After 120 minutes played, bench players could sometimes be seated in incorrect positions.
- During first person referee scenes, players could have passed through ad boards at times.
- In some cases, the ball did not deform correctly when bouncing, this was a visual issue only.
- The Defending Trainer was incorrectly enabled for all Training Center chapters instead of only for the Defending one.
- The Directed Run visual indicator did not display in the Practice Arena.
- At the start of the Directed Runs Skill Game, Directed Runs did not function as expected.
- In a rare scenario, a match could have occurred against a CPU opponent in Online Seasons.
- Sometimes, a player’s hair color could change depending on weather and time of day.
- The Training Center Practice Arena did not follow the Alternate control scheme when set in Controller Settings.
- The Online Seasons Leaderboard did not always display data on all friends.
- [PS5, German Players Only] Removed the Virtual Bundesliga competition from the main menu with the intent of it returning closer to the competition’s start.
- [Switch Only] After downloading and selecting a specific commentary language, one of the other available languages could have occurred instead.
- [Switch Only] Local Seasons stats could have incorrectly reset.
- [PS4 Only] After completing an Online Seasons or Co-Op Seasons match, selecting the Next Match option could have resulted in a stability issue.
- [PS4/XB1 Only] A rare stability issue could have occurred in the Online Seasons menu.
- [PC Only] In Tournament matches, pausing the match did not always function if the EA app overlay was previously opened.