Hunt Showdown 2.2.1 Update Patch Notes
2.2.1 update launched for Hunt Showdown. The latest patch brings a bunch of bug fixes and improvements. Here are the details.
Hunt: Showdown is a first-person shooter video game developed and published by Crytek in the past years. In the game, the player assumes the role of a bounty hunter who must kill a mythical monster in order to claim the bounty and survive long enough to reach an extraction point. The game receives patches regularly and a while ago a new one showed up. Check out the Hunt Showdown 2.2.1 update patch notes down below.
Hunt Showdown 2.2.1 Update Patch Notes


Gameplay
- Bounty Clash AI update
- Removed Immolator, Hive, Meathead, and Hellhound spawns
- Added Grunt spawns inside compounds
- Reduced overall AI spawn rate
- Reduced the inflicted melee damage when pulling stuck projectiles out of Hunters (from 70 to 14 for upper torso)
- The amount of damage to other body parts differs based on hit location, but is generally even lower
- While much reduced in effectiveness, the Blademancer Trait may still help finish off Hunters that are very low on health
VOIP Improvements
- Team Communications now included when using all / proximity chat
- The muted mic icon no longer auto-hides, providing better clarity about the muted state
- The system now respects the muted state set in the options when joining a game and cycling through voice channels
- A new “Toggle” state has been added to clearly differentiate between continuous and toggle behavior, both in-game and in the menu.
- Fixed an issue where the muted team voice Input option was not being respected in the menu.
- Resolved an issue where the Vivox Push To Talk state was incorrectly set to active on game launch for PC.
- The last toggle state is now stored as an attribute and reinstated on game start.
- Addressed a stalling issue by preventing the Mute All option state from being saved to a file during gameplay input.
Developer Note: We´re excited to launch the new VOIP system, enhancing in-game communication. Your feedback has been essential, and we’re committed to ongoing improvements in future updates. Thanks for being a part of this journey!

- Fixed multiple crashes and freezes that occurred rarely and had a very low reproduction rate
- Fixed various issues with Hunters and equipment skipping
- Fixed an exploit where water no longer slows down Hunters after being revived by a Revive Bolt
- Fixed an issue where the US flag in Wolfshead Arsenal displayed 50 stars instead of 45
- Fixed an issue where the game briefly stalls when the “Mute All” shortcut is pressed
- Fixed an issue where the Choke Bolt caused the Immolator to explode on a direct hit, which shouldn’t have happened
- Fixed an issue where the Serpent Trait had a reach of 50 meters even when in a team instead of being 25 meters when in a team and 50 meters when solo
- Fixed an issue where the UI sometimes didn’t reflect the correct Mission Target status in the HUD or display the correct Missions on the map screen
- Fixed an issue where players joining the in-game group could manipulate Contracts, causing chaos during task selection
- Fixed an issue where the Frag Shredder on the mud dealt no damage to the Hunter
- Fixed an issue where, when Charms were included in a Bundle, players were unable to purchase them separately
- Fixed an issue where the Dark Sight Boost effect was clipping with the regular Dark Sight and hand model for Thorn Wreath (Hunter)
- Fixed an issue where Ursa Mortis would float on water when dead, sometimes causing the creature to be launched into the sky
Your comment has been submitted,
it will be published after approval.