Resident Evil 7 was released on iPhone with great expectations, but failed to attract the expected attention. AAA games brought for Apple’s powerful mobile devices fail to achieve the expected success. The iOS port of Resident Evil 7 failed to bring Capcom the expected revenues and this situation gives important clues as to why AAA games fail to succeed on mobile.
AAA games like Resident Evil 7 failed to take off on iPhone
Resident Evil 7 was widely acclaimed when it was first released in 2017 and was considered a landmark in the survival horror genre. However, the iOS port of the game did not receive the expected attention and was purchased by only 2,000 people. This raises the question of why AAA games fail to achieve the expected success on mobile devices.
Why isn’t the success as expected?
The iOS version of Resident Evil 7 was released on July 2 at a price of $20, but only generated $28,000 in revenue. Similarly, other AAA titles such as Assassin’s Creed Mirage and Resident Evil Village have underperformed on mobile, suggesting that high price points and a lack of mobile gaming experience play a big role.
Mobile gamers’ expectations
Mobile gamers are not interested in high-priced AAA games, as they are usually used to free-to-play games. In addition, such games are not ideal for mobile devices. Small screens and touch controls detract from the gaming experience and make gamers not want to play these games on mobile.
Performance issues and controls
Resident Evil 7 and similar games often suffer from performance issues on mobile devices and touch controls degrade the quality of the game. Gamers prefer to play these games on big screens with comfortable controls. This explains why AAA games fail on mobile devices.
For AAA games to succeed on mobile devices, developers need to make the gaming experience more mobile-friendly. This means more affordable prices, improved controls and performance optimizations. While the power of Apple’s mobile devices is capable of supporting such games, more work needs to be done to meet gamers’ expectations.