The second half of the 2024 League of Legends season is in full swing, with Riot Games gearing up for the competitive Summer Splits with Patch 14.12. This update primarily focuses on balancing the metagame, bringing significant changes to champions, items, and runes across Summoner’s Rift.
Key changes in League Patch 14.12
In this patch, a total of 21 champions, six items, and several runes are set to receive adjustments. Among the notable changes are the nerfs to Corki, who has been dominating since his Patch 14.10 mid-scope update. These nerfs aim to tone down his powerful early game without compromising his late-game performance. Additionally, the bot lane meta is expected to shift with buffs and nerfs targeting popular AD carries like Ashe, Ezreal, and Nilah.
Champion balance changes
- Aatrox:
- Health regeneration growth reduced by 0.5.
- Armor growth increased by 0.35.
- E healing adjusted from 18-24 percent by rank to 16 percent plus 0.9 percent per 100 bonus health.
- E no longer increased to 20-36 percent during Ultimate.
- R healing increased from 25/35/45 percent to 50/75/100 percent.
- Akali:
- E damage reduced from 100-450 plus 85 percent total attack damage plus 120 percent ability power to 7-350 plus 100 percent total attack damage plus 110 percent ability power.
- Akshan:
- Passive damage from levels 1-5 is now 15 flat, 6-10 is now 40 flat, 11-15 is now 80 flat, and 16-18 is now 150 flat.
- E damage decreased from 25-85 plus 17.5 percent bonus attack damage to 15-75 plus 15 percent total attack damage.
- Ashe:
- Passive damage reduced from 120 percent plus critical strike chance multiplied by critical damage to 110 percent plus critical strike chance multiplied by critical damage.
- Blitzcrank:
- Health reduced from 650 to 600.
- Passive duration increased from four seconds to 10 seconds.
- Corki:
- Attack damage reduced by three.
- Attack speed growth increased by 0.5 percent.
- Q damage increased from 70-250 to 70-270.
- Q cooldown reduced from 9-7 to 8-6.
- Q ability power ratio increased from 0.7 to 1.0.
- E damage reduced from 100-300 to 100-280.
- E shred decreased from 12-24 to 12-20.
- E mana increased from 50-70 to 50-90.
- Ezreal:
- Attack damage growth increased from 2.5 to 2.75.
- Q total attack damage ratio increased from 1.3 to 1.4.
- R damage increased from 325/500/675 to 350/550/750.
- Karma:
- E shield increased from 80-260 to 80-280.
- R bonus shield increased from 50-170 to 50-200.
- E / R plus E movement speed duration increased from 1.5 to 2.0 seconds.
Monster damage reduced
- Master Yi:
- Q bonus monster damage reduced from 75-175 to 65-165.
- W initial damage resistance reduced from 90 percent to 70 percent.
- W cooldown duration increased from nine to 10.
- Naafiri:
- Packmate damage increased from 6-30 plus 4.5 percent bonus attack damage to 12-32 plus five percent bonus attack damage.
- Q cooldown reduced from 11-7 to 9-7.
- Q bleed’s execute now affects small monsters.
- Q two’s heal now works on large and epic monsters.
- Nilah:
- Health regeneration increased from four to six.
- Armor growth increased from 4.2 to 4.5.
- Rek’Sai:
- Q attack speed reduced from 45 percent to 35 percent.
- W damage reduced from 50/75/100/125/150 to 30/55/80/105/130.
- Skarner:
- Health reduced from 650 plus 102 to 610 plus 105.
- P damage 7-10 percent maximum health reduced to 5-11 percent maximum health.
- Talon:
- Q cast time now scales with your attack speed.
- W jungle mod decreased from 105 percent to 100 percent.
- W outgoing damage increased from 40/50/60/70/80 to 50/60/70/80/90.
- Tryndamere:
- Q bonus attack damage reduced from 10-30 to 5-25.
- E damage decreased from 80-200 to 75-195.
- Twisted Fate:
- Attack damage growth reduced from 3.3 to 2.5.
- W mana cost adjusted from 30/40/50/60/70 to 50/55/60/65/70.
- Blue card mana restoration adjusted from 50/75/100/125/150 to 70/90/110/130/150.
- Vladimir:
- W cost reduced from 20 percent of your current health to 15 percent of your current health.
- W healing increased from 15 percent of pre-mitigated damage to 30 percent of pre-mitigated damage.
- W bonus health ratio increased from 10 percent to 15 percent.
- Yone:
- Armor increased from 30 to 33.
- Recommended runes for Yone have been updated.
- Yuumi:
- E cooldown is now 10 seconds flat.
- R heal per hit increased from 25/40/55 to 35/50/65.
- Other Champions:
- Zoe, Draven, LeBlanc, Karma, Talon, Seraphine, Yone, and Zed have received rune updates.
Faker’s prestigious Hall of Legends skins
Four new skins are introduced in Patch 14.12, commemorating Faker’s induction into the Hall of Legends. These include two Ahri skins, one LeBlanc skin, and a new crystalized Xerath skin. While these skins are highly anticipated, they have sparked some debate due to their high price tags.
New skins in Patch 14.12
- Risen Legend Ahri (Special Distribution)
- Immortalized Legend Ahri (Special Distribution)
- Risen Legend LeBlanc (Special Distribution)
- Crystalis Indomitus Xerath (available for 125 Mythic Essence)
These skins are available through a limited-edition event and are expected to be highly sought after by players.
Detailed patch notes
The full patch notes list extensive changes across various aspects of the game. Here are some highlights:
Items
- Lord Dominik’s Regards: Recipe change, but total price remains the same.
- Noonquiver: Attack damage and gold efficiency reduced.
- Serylda’s Grudge: Armor penetration increased.
- Scout’s Slingshot: Price reduced, and recipe change.
- Statikk Shiv: Build path updated with Pickaxe addition.
- Void Staff: Ability power increased from 80 to 90.
Runes
- First Strike: Flat gold rate and damage amplification decreased.
League of Legends 14.12 Patch release and server downtime
League Patch 14.12 is scheduled to go live on Wednesday, June 12, according to Riot’s official 2024 patch schedule. Installation should be straightforward, but expect several hours of server downtime. Matchmaking will be disabled across all queues three hours before the patch goes live. Here are the key patching times:
- 3 PM CT (NA)
- 5 AM GMT (EU West)
- 3 AM CET (EU North East)
- 8 AM KR (Korea)
League of Legends 14.12 patch puts an end to Corki meta
Patch 14.12 brings a mix of balance changes, new skins, and item adjustments, aiming to keep the game fresh and competitive. While the changes are subject to further tweaks as they undergo testing, players can look forward to a more balanced and diverse meta in the coming weeks. Stay tuned for the official patch notes and prepare for the exciting updates in League of Legends.