Games

    Melty Blood: Type Lumina Update 1.41 Out Now, Patch Notes

    The 1.41 update will be launched for Melty Blood: Type Lumina. The latest patch brings a bunch of bug fixes and improvements.

    Melty Blood: Type Lumina is a fighting game and the fifth installment of Tsukihime fighting game series Melty Blood, developed by French-Bread, with production assistance from Type-Moon and Aniplex, and published by Delightworks. The game received a new update today which brings a couple of things. Check out the Melty Blood: Type Lumina 1.41 update patch notes down below.

    Melty Blood: Type Lumina Update 1.41 Patch Notes

    • The following character defects have been fixed.
      • The Count of Monte Cristo – Fixed a bug that was causing End Flame – Fallen Angel to draw the opponent at the edge of the screen even if it did not hit the opponent at the edge of the screen.
    • The following character defects have been fixed- Melty Blood: Type Lumina Update 1.41
      • Ushiwakamaru – Fixed a bug that was causing Rapid Beat to draw the opponent at the edge of the screen even if it did not hit the opponent at the edge of the screen.
    • The following character defects have been fixed.
      • Ushiwakamaru – Fixed a bug that was causing Moon Skill Usumidori – Heavenly Blade Steps to draw the opponent at the edge of the screen even if it did not hit the opponent at the edge of the screen.
    • The following system bugs have been fixed – Melty Blood: Type Lumina Patch 1.41
      • Single Play – A temporary fix has been made to a problem that sometimes causes force termination during pre-battle staging.
    • The following system bugs have been fixed.
      • Shield – Fixed a bug that caused a slight difference in the situation when shielding certain attacks, depending on whether the player was 1P or 2P.
      • Fixed other minor bugs.

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