MultiVersus Season 4 Hotfix 1.4.2 has been released. Here are the details about the latest update!
MultiVersus Season 2 patch notes
General
- Fixed an issue where the Star Contenders game mode for Wacky Weekend was not working properly
Fighters
- Fighters can now be purchased for tickets or fighter currency from the fighters tab. (Note: these purchase options will only appear if you have enough tickets or fighter currency to purchase the fighter.)
Rifts
- Fixed an issue where timed-release difficulties would show as “Expired” rather than counting down until their release
Perks
- Static Electricity
- * Text has been updated to say “3 seconds” instead of “2 seconds,” now matching perk behavior
- ~ Light projectiles no longer count as a distinct attack for the purposes of charging this perk
- ~ Direct damage like fire/shocked debuffs no longer count as a distinct attack for the purposes of charging this perk
Characters
Legend:
+ = Buff
– = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.
Agent Smith
- Air/Ground Neutral Attack (Cooldown)
- – On-hit cancel window delayed 8 frames
- Side attack 1
- – Hitstun reduced from 1.9 to 1.5
- ~ Animation and attack properties have been updated, hitbox size adjusted to match new visuals
Arya
- Air/Ground Neutral Special
- * Fixed an issue where Arya could cancel the start-up of any face-steal attack
Batman
- Air/Ground Neutral Attack
- * Fixed an issue where Batarang would not be reflected properly by certain attacks
- Air/Ground Neutral Special
- ~ Bat bomb will no longer be applied to map enemies like Mojo Jojo
Bugs Bunny
- Air/Ground Down Attack (Pie)
- + Pie projectile is no longer broken by enemy melee attacks that otherwise would not normally destroy projectiles
- * Fixed an issue where the pie would be destroyed after being melee attacked by an ally under certain conditions
Iron Giant
- Rage Air/Ground Side Special
- ~ Plasma orb projectile now stops moving after successfully trapping an enemy fighter
Jason
- Air Down Attack
- ~ Hitbox size adjusted to better match visuals
LeBron
- Air Down Attack (No Basketball)
- ~ Hitbox size adjusted to better match visuals
Raven
- General
- * Updated several animations for more visual clarity
- Ground Neutral Attack
- * Fixed an issue where this attack was not properly blocked by certain projectile blocking effects
Reindog
- Air Up Special
- * Fixed an issue where Reindog could not be grabbed by enemies during this attack
Samurai Jack
- Air Neutral Special
- * Fixed an issue where grabbing certain projectiles would instantly fill Samurai Jack’s focus meter
Taz
- General
- * Fixed an issue where Taz was rotated perpendicular to terrain when terrain bouncing under certain conditions
- Air/Ground Neutral Special
- * Fixed an issue where eaten fighters would not follow Taz as he moved
- Air/Ground Up Special
- + First hit now more reliably combos into follow-up hits
The Joker
- Air Neutral Special
- ~ Visuals adjusted to better match hitbox
Velma
- Passive
- * Fixed an issue where spawning evidence would consume the electric projectile buff from the Static Electricity perk
- Ground Down Special (Mystery Machine)
- + Cancel window after summoning Mystery Machine advanced 40 frames
- + Mystery Machine now takes 0.6 seconds to activate after being summoned, down from 1 second
- + Mystery Machine air speed increased to 2500 from 2000
- + After capturing an enemy, Mystery Machine will begin moving again after 0.67 seconds, down from 2.5 seconds
- + After capturing an enemy, Mystery Machine now gains a small movespeed buff
- – Mystery Machine capture hitbox size reduced
- – Mystery Machine can no longer capture enemy fighters while the Mystery Machine is in hitstun
- – Mystery Machine now self destructs after 10 seconds if it has not captured a fighter
- ~ Enemy fighters captured by Mystery Machine now have an easier button mash requirement to escape at low damages, and a harder button mash requirement to escape at high damages
- * Fixed an issue where the Mystery Machine was unable to jump to track enemy fighters
- * Fixed an issue where the mash timer for captured enemy fighters would sometimes appear far above the Mystery Machine
- * Fixed an issue where fighters would be prevented from turning invisible after being captured by the Mystery Machine
- * Fixed an issue where fighters that relied on invisibility could not perform certain actions after being captured by the Mystery Machine