Some games impress with sheer scale. Project Bloomwalker wins with charm, purpose, and a house on legs powered by love and mushrooms.
Project Bloomwalker turns survival into restoration

You’re not chopping forests or strip-mining hills here. You’re cleansing a sick world, one patch of blighted soil at a time. Playing as a Bloom Walker, you pilot a roaming cottage guided by mechanical legs and a massive talking cat named Kuroru. As you move, the land heals behind you, grass erupts, mushrooms bloom, and the greyscale corruption melts away.
Explore, purify, survive
During the demo, exploration felt relaxed but rewarding. Though most zones were safe, tainted areas introduced mild combat and puzzles. One early encounter with a giant pelican hinted that danger does exist, but it’s never the focus.
You’ll need to gather materials, too. Purification crystals, the game’s key resource, are crafted from ingredients like:
- Berries
- Apples
- Honey
- Luminite
- Rare seasonal plants
These feed into Kettlekid, a sentient cauldron that processes everything into usable energy.
Project Bloomwalker’s Oddlings are pure magic
Oddlings steal the show. These small, squeaky helpers transport crystals and assist in automation. You can build leafy beds to help them rest, or simply hug them when they’re tired yes, hugs restore their energy and, frankly, yours too.
Some Oddlings hide in the wild, tucked behind environmental puzzles. Finding and adopting them adds depth to your team and unlocks crafting boosts.
Inside your walking house
Don’t let the modest cottage exterior fool you. Inside lies a pocket dimension filled with cosmic décor, twinkling terrariums, and warm ambiance. There’s no loading screen, just wondering. It’s where you regroup, craft, and speak with Kuroru about your next steps.
Project Bloomwalker doesn’t just look good, it feels good
In a genre packed with domination and depletion, this one offers something rare: healing. It’s cozy, clever, and quietly radical. The world’s broken, but here, fixing it is the point.