Games

    Propnight 5.5.0 Update Out Now, Patch Notes Revealed!

    Propnight received a new update a while ago which addresses several changes. Here are the details about the latest patch.

    Propnight is a survival horror online multiplayer video game with Prop Hunt-style mechanics developed by FNTASTIC and published by MYTONA. It was released on Steam in November 2021. It is a one-versus-four game, similar in nature to Dead by Daylight, in which one player takes on the role of a killer and the other four play as survivors with the ability to turn into objects. The game received a new update a while ago which addresses several changes. Check out the Propnight 5.5.0 update patch notes below.

    Propnight 5.5.0 Update Patch Notes

    Propnight 5.4.0 Update Out Now, Patch Notes Revealed!

    Key changes

    • New Map – Goldhorn Mine
    • Sewer Manhole – Now produces a constant sound when it’s open
    • Gameplay – Added a dynamic stun system that reduces the stun time with each successive stun and resets every 15 seconds
    • Gameplay – Changed speed of the game, buffs and nerfs for different characters, and perk changes – see the full list below!

    Killers changes

    • Killers – Increased Killer Base speed from 480 to 490
    • Killers – Increased Killer Carry speed from 384 to 400
    • Killers – Increased Killer Hunt 1 speed from 540 to 545 – Value changed after the Beta Test results
    • Killers – Increased Killer Hunt 2 speed from 570 to 575
    • Killers – Killers now close the Sewer Manhole in 16 sec instead of 35 sec
    • Killers – The red effect of the stun immunity is now visible to the Killer in the first-person view too
    • Killers – Changed Mental Pressure perk from “Survivors don’t get a repair speed bonus when repairing together” to “Slows repair progression by 14% for each survivor when they repair together” – Value changed after the Beta Test results
    • Banshee – Changed effect of Ghost Terror perk from 10% to 15%
    • Granny – Changed effect of Poisoned Edge perk from 5 sec to 4 sec
    • Impostor – Changed effect of Anywhere and Everywhere perk from 10% to 15%
    • Impostor – Changed effect of Prop Menace perk from 17% to 25%
    • Igor – Changed effect of Extra Explosive perk from 20% to 15%
    • Sheet-man – Increased Hook ability cooldown from 7 sec to 10 sec – Value changed after the Beta Test results
    • Sheet-man – Changed effect of Gas Chamber perk from 20% to 15%
    • Maddy – Increased Maddy’s Katana teleportation range from 25m to 30m
    • Maddy – Changed effect of Eternal Love perk from 10% to 7%
    • Possum – Possum can now see its own clone through walls
    • Possum – Decreased Grenade cooldown from 10 sec to 8 sec
    • Possum – Changed Bag of Explosives perk: now “Decreases Sticky Bomb cooldown by 1 second” activates only if it hits a Survivor
    • Clown – Clown can now jump during the Whirlwind ability
    • Clown – Decreased Clown speed during Whirlwind ability from 700 to 600 – Change added after the Beta Test results
    • Clown – Decreased Whirlwind ability cooldown from 50 sec to 45 sec – Value changed after the Beta Test results

    Survivors changes

    • Survivors – Removed extra yellow heart for big props
    • Survivors – Increased Walking speed from 430 to 440
    • Survivors – Increased Sprint speed from 580 to 590
    • Survivors – Decreased Wiggle time from 16 sec to 14 sec
    • Survivors – Changed Like a Feather perk from “Decreases stamina cost when jumping by 20%” to “Reduces Survivor movement sounds by 15%”
    • Isaac – Increased Barricade building time from 5 sec to 5.50 sec – Value changed after the Beta Test results
    • Isaac – Decreased effect duration of Recycling perk from 15 sec to 7 sec
    • Chris – Added distance check for Chris to repair the Propmachine, preventing him from being moved by small props that still allowed him to repair from a longer distance than usual
    • Chris – Changed effect of Agile perk from 25% to 20%
    • Chris – Changed effect of Charging Magnet perk from 5% after 10 sec to 7% after 13 sec
    • Mable – Now a sound cue plays when the Grenade successfully hits the Killer
    • Mable – Increased Grenade cooldown from 70 sec to 110 sec
    • Mable – Changed effect of Concentrated Smoke perk from 50% to 40%
    • Mable – Changed effect of High Alert perk from 15% to 10%
    • Kate – Changed effect of Powerful Batteries perk from x2 to x1.5
    • Aisha – Now, when using Projection, Aisha becomes invisible for 1.25 seconds and then reappears together with her clone, confusing the Killer
    • Aisha – Now Aisha’s Projection ability is not mentioned in the Survivor actions tab
    • Aisha – Increased ability cooldown from 10 sec to 50 sec
    • Aisha – Changed effect of Mercy perk from 10% to 15%
    • Aisha – Changed effect of Like Two Drops Of Water perk from 20% to 15%
    • Michelle – Increased Flip ability cooldown from 30 sec to 50 sec
    • Michelle – Changed Flip ability cooldown with Persistence perk from 25 sec to 45 sec
    • Michelle – Decreased effect of Patronage perk from 3 sec to 2.5 sec
    • Michelle – Decreased effect of Hardening perk from 10% to 8%
    • Stéphane – Stéphane becomes 100% invisible without a silhouette in 2 seconds after using the ability – Value changed after the Beta Test results
    • Stéphane – Changed effect of Scout perk: Stéphane produces no sound when exiting invisibility
    • Stéphane – Increased effect duration of Navigation perk from 8 sec to 9 sec – Value changed after the Beta Test results
    • Stephane – Increased ability cooldown from 50 sec to 95 sec – Change added after the Beta Test results
    • Stéphane – Increased cooldown of Invisible perk from 45 sec to 90 sec – Change added after the Beta Test results

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