Tom Clancy’s Rainbow Six Siege is an online tactical shooter video game developed by Ubisoft Montreal and published by Ubisoft in 2015. The game puts heavy emphasis on environmental destruction and cooperation between players. Each player assumes control of an attacker or a defender in different gameplay modes, such as rescuing a hostage, defusing a bomb, and taking control of an objective within a room. So, a new update arrived, named February 6th, a while ago. Check out the Rainbow Six Siege May 16 update patch notes down below.
Rainbow Six Siege May 16 Update Patch Notes
A hotfix will be deployed tomorrow, May 16th, which aims to resolve the Shield Crash Exploit.
In the meantime, if you missed the game’s previous version, you can check out below.
A maintenance including a hotfix for console will be deployed today, May 14th.
We will be completing a general maintenance today, April 3rd.
You can find here the updates and fixes for the Y8S4.2 patch.
Y8S4.2 Patch Size
Find the download sizes for each platform below.
- Ubisoft Connect: 1.11GB
- Steam: 647 MB
- Xbox One: 0.95GB
- Xbox Series X: 1.2 GB
- PlayStation 4: 1.55GB
- PlayStation 5: 1.14GB
OPERATOR BALANCING
ACE
- S.E.L.M.A.’s fuse time increased to 4 seconds (from 3.2 seconds)
MAVERICK
- Added Smoke Grenades
THUNDERBIRD
- Added Deployable Shield
KAPKAN
- Added Bulletproof Camera
- Removed Impact Grenades
TUBARÃO
- Zoto Canisters decreased to 3 from 4.
- Zoto Canisters no longer affect Maverick’s D.I.Y. Blowtorch.
- The electrical insulation effect from Zoto Canisters on metallic objects (reinforcements, deployable shield, etc.) will remain for an additional 1.5 seconds after the gadget ends or is destroyed.
WEAPON BALANCING
G-36C
- Increased Vertical and Horizontal Recoil.
SMG-11
- Damage reduced to 32 (from 35).
SPAS-15
- Reduced first shot kick.
- Increased lateral recoil.
BUG FIXES
GAMEPLAY
FIXED – Player spins in place when having connectivity issues.
FIXED – Blur VFX from damage is not properly applied.
FIXED – Player passes through barricades without breaking them when using ballistic shield to break the barricade and switching to a weapon at the same time.
LEVEL DESIGN
FIXED – Breach charges and deployable gadgets can’t be placed on the window located at EXT Stable Yard on the Villa map.
OPERATORS
FIXED – Tubarão’s Zoto Canister speed reduction isn’t applied if Tubarão is eliminated while holding the canister.
FIXED – Flash VFX doesn’t apply when hiding behind Osa’s Talon-8 Clear Shield.
FIXED – Electricity VFX continues to play after moving away from an electrified wall affected by Tubarão’s Zoto Canister and hit with an EMP grenade.
FIXED – Iana’s Gemini Replicator gauge stays red when affected by an electronics interfering device.
FIXED – Azami’s Kiba Barrier occasionally doesn’t stop bullets.
USER EXPERIENCE
FIXED – Tubarão’s unlock cinematic plays when reaching the main menu after viewing it the first time.
FIXED – Greyed out settings in Options tab don’t default to intended states when status is set to private in Ubisoft Connect.
FIXED – Caveira’s Luison Silencer missing skin in the loadout menu when the Mata-Leao legendary uniform is applied.
FIXED – View Menu button doesn’t redirect to the Playlist menu from the News menu.
FIXED – Lair playlist uses the wrong image.
FIXED – Yellow dot from Play Section is not removed after Tutorials tab is viewed.
FIXED – M590A1 shotgun clips through walls with specific skins.
FIXED – Animated tag is missing from item preivew in the shop menu when viewed in full screen.
FIXED – Brightness is lower in the main menu while in offline mode.
FIXED – Compass on drone doesn’t work when viewed in spectator mode.
FIXED – Leave Squad and See Ubisoft Connect Invite buttons do not function properly when leaving a squad.
FIXED – Settings are not retained when using play again option in the home tab after playing a versus AI game.
FIXED – In-game inventory UI does not update when transactions are completed.
FIXED – Osa’s idle animation plays for other operators in the Operators tab.
FIXED – Mute buttons aren’t functional when joining a game in progress or reconnecting.