Games

    Team Fortress 2 January 7 Update Out Now, Patch Notes

    Valve has kicked out the January 7 update for Team Fortress 2. Here are the details about the latest update.

    Team Fortress 2 is a 2007 multiplayer first-person shooter game developed and published by Valve Corporation. It’s the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic. A while ago a new update showed up which brings many fixes to the game. Here are the details about the Team Fortress 2 January 7 update.

    Team Fortress 2 January 7 Update Patch Notes

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed a memory leak when firing syringes as Medic
    • Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
    • Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set
    • Fixed The Original using the default reload sound instead of the intended sound
    • Fixed entities being considered static props after long server times
      • Fixed Mann vs. Machine bots failing to spawn
      • Fixed rockets occasionally being solid
    • Updated the equip_region settings for The Onimann and the Cranial Cowl
    • Updated cp_frostwatch
      • Fixed being able to stand in the cliff wall near control point 2 in stage 1
    • Expanded VScript support
      • Fixed .nut files being valid files for download/upload
      • Fixed clients being able to run certain script_* debug commands on the server
      • Added EmitSoundEx
      • Fixed crashes related to null strings being passed to functions
      • Exposed a MaxClients function to get the current value of max players
      • Fixed clearing script hooks on level transition

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