Games

    No Man’s Sky 4.46 Update Patch Notes

    The 4.46 update launched for No Man's Sky. The latest patch brings a bunch of bug fixes and improvements. Here are the details.

    No Man’s Sky is an action-adventure survival game developed and published by Hello Games in 2016. The game was met with plenty of excitement and stays alive thanks to regular patches. The developer deployed a new patch a while ago which offers several bug fixes. For a better gameplay experience, it’s recommended to install. Check out the No Man’s Sky 4.46 update patch notes down below.

    No Man’s Sky 4.46 Update Patch Notes

    No Man’s Sky 4.12.1 Update Patch Notes

    4.46 Patch Notes

    • Fixed an issue that could cause the starting Multi-Tool to be green instead of orange.
    • Fixed a rare issue that could allow frigates to attempt to call the player when they were not in a starship.
    • Fixed an issue that caused Multi-Tools to appear too small within the UI.
    • Fixed an issue that caused the Quicksilver Synthesis Companion to be difficult to interact with.
    • Fixed a rare issue that could cause multiple “Current Mission” paths to draw on the Galaxy Map.
    • Fixed an issue that could allow players to summon the Space Anomaly in inappropriate locations.
    • Fixed a number of issues with the Multi-Tool reload animation.
    • Fixed an issue that prevented ByteBeat songs and message module messages from being correctly uploaded as part of a base.
    • A multiplayer status message is now sent when feeding a creature.
    • Upgraded the Havok implementation to 2023.
    • Support has been added for Chinese, Korean, Japanese, Russian and Ukrainian text in multiplayer chat.
    • Fixed an issue that could cause derelict freighters to be inaccessible on Mac.
    • Fixed an issue that prevented terrain manipulation from working correctly on Mac.
    • Fixed an issue affecting performance on Intel-based Macs with AMD graphics chips.
    • Fixed a number of issues related to texture streaming on Mac.
    • Introduced a significant visual improvement to particle rendering on Nintendo Switch.
    • Introduced a number of signification visual improvements and performance optimisations for FSR2 on Switch.
    • Fixed a number of visual issues when taking screenshots in Photo Mode on Switch.
    • Fixed a number of issues with foveated rendering of terrain edits on PSVR2.
    • Improved the latency of eye tracking for foveated rendering on PSVR2.
    • Fixed a number of issues with the foveated rendering of particle systems on PSVR2.
    • Fixed an issue that could cause flickering on the logo and legal notices screen during boot on PSVR1 and PSVR2.
    • Fixed a PCVR input issue that prevented players from tapping on the wrist menus in Build mode.
    • Fixed a number of control issues when using a Windows Mixed Reality VR headset.
    • Introduced a performance optimisation for PC related to shader management.
    • Introduced a significant memory optimisation.
    • Introduced an optimisation for player animations.
    • Fixed a crash related to networking.
    • Fixed a rare crash related to the node hierarchy.
    • Fixed a rare crash that could occur when quitting to the save select screen.
    • Fixed a rare crash related to animation.
    • Fixed a rare crash related to metadata loading.
    • Fixed a number of rare crashes related to memory allocation.

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