The collaboration between Sony and AMD is preparing to take the PlayStation 5 Pro’s graphics technology to a new level. PlayStation system architect Mark Cerny confirmed in a statement that AMD’s next-generation upscaling technology FSR 4 will be used in PS5 Pro games in 2026.
AMD to implement FSR 4 technology in PlayStation 5 Pro
Sony and AMD developed FSR 4 together as part of a machine learning-focused collaboration under the name Project Amethyst. Sony’s current PlayStation Spectral Super Resolution (PSSR) technology is also expected to be offered to developers throughout 2025 and evolve into a version that produces similar results to FSR 4 by 2026.

According to Cerny’s statements, since the PS5 Pro’s special hardware has a different structure than AMD’s RDNA 4 architecture, a Sony-specific version will be developed instead of direct integration of FSR 4. While it is stated that this process requires a great deal of engineering effort, it is stated that the PS5 Pro will meet the increasing computational demands of FSR 4 with its 300 8-bit TOPS processing power.
The short-term goals of the partnership between Sony and AMD include developing new architectures and training strategies to be used in game graphics. In the long term, the two companies aim to create a more ideal hardware architecture that can run the neural networks required for game graphics at high speed.
It is eagerly awaited to see how the PS5 Pro will perform with these developments and how new graphics technologies will be reflected in games. So what do you think about this? You can share your opinions with us in the comments section below.