Games

    CS2 March 8 Update Patch Notes

    Let's dive deep into the CS2 March 8 update patch notes. Here are the details about the latest update which was released a while ago.

    CS2 is a multiplayer tactical first-person shooter developed by Valve and Hidden Path Entertainment. It is the fifth game in the Counter-Strike series. Valve regularly updates the game with smaller balancing patches and larger content additions. Valve has just rolled out a new update for CS2, which focuses on minor things that increase the gameplay. Check out the CS2 March 8 update patch notes below.

    CS2 March 8 Update Patch Notes

    CS2 February 7 Update Patch Notes
    CS2 February 15 Update Patch Notes

    Fixed a threading bug that could lead to a frame rate hitch, especially if all CPUs were busy.

    If you missed the game’s previous version, you can check out below.

    [ MISC ]

    • Spawn position is no longer randomly determined when a player reconnects to a server during freeze time. The spawn point sequence is now configured at the beginning of the map and is saved/restored from round backup files
      • In official matchmaking servers, players who disconnect and reconnect during freeze time will respawn in the spawn point they were assigned at the beginning of the round
      • On community servers, players who disconnect and reconnect during freeze time will be assigned one of the five spawn positions assigned to the team that round
      • When restoring from round backup files (which is recommended in tournament settings after disconnects/reconnects), players will spawn in the positions they were originally assigned at the beginning of that round
    • Fixed a bug where players would see a black screen after disconnecting and reconnecting multiple times during a technical timeout
    • Fixed a bug where players disconnecting and reconnecting to a competitive match would incorrectly interact with bot spawning algorithm
    • Fixed some cases where MVP music would not play or would play over round end music
    • Fixed a bug in Deathmatch where kills during warmup would count towards healthshot reward and Zeus score bonus
    • Fixed players jumping higher than normal when toggling low framerate
    • Fixed an instance of weapon switches sometimes being ignored by the server
    • Fixed smoke shadow rendering issues and improvements to perf
    • Fixed a bug where the game would crash on Linux while alt-tabbing
    • Fixed some cases where a frame rate hitch would occur due to compiling shaders
    • Improved behavior when user input does not arrive on the server in time due to packet loss or client frame rate issues
    • Adjusted various music kit cues in NIGHTMODE Music Kit box (ISOxo, Knock2, and TWERL and Ekko & Sidetrack)
    • Fixed a case where some players in North America would always fail to accept a match on a server in Europe due to SDR choosing an invalid route
    • Players who get kicked from official competitive servers for too many suicides will now be issued a competitive cooldown
    • Adjusted the logic tracking player idle state to exclude round freezetime and timeout periods
    • Chickens no longer interact with dropped weapons
    • Sniper scope overlay no longer appears in tool viewports (such as Hammer)

    [ MAPS ]

    • Adjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.

    Inferno

    • Fixed community reported gaps in map and Trike model
    • Raised plywood at top of Banana to cover head visibility
    • Smoothed ground movement in Banana and Bombsite A
    • Raised Arch exit towards Mid (or “Raised arch in Arch”)
    • Removed bench at Arch near Library
    • Removed construction cone at Underpass

    [ WORKSHOP ]

    • Fix lightmaps being capped at 4k resolution in CS2 Workshop Tools
    • Updated sticker inspect to support wear in 0.1 increments to match sticker scraping
    • Added roughness texture to foil stickers in the Item Editor
    • Updated help system for new sticker features

    No comments yet Write the First Comment
    ×

    Your comment has been submitted,
    it will be published after approval.

    Write a Comment