Games

    DayZ 1.22 Update 3 Out Now, Patch Notes

    Bohemia Interactive has kicked out the 1.22 update for DayZ. Let's take a deep dive into the game's patch notes.

    Bohemia Interactive has kicked out the 1.22 Update 3 for DayZ. The multiplayer-only survival game is the standalone successor of the mod of the same name for ARMA 2. Furthermore, it offers a better gaming experience with regular patches. A new version has arrived today, bringing several bug fixes, improvements, and adjustments. Let’s take a deep dive into DayZ 1.22 Update  patch notes.

    DayZ 1.22 Update 3 Patch Notes

    NOTES

    GAME

    ADDED

    • Sling Bag
    • Army Pouch
    • Canvas Bag
    • Leather Duffel Bag
    • Hip Pack
    • Craftable Drysack Bag
    • New animation and sound for activating the heat pack
    • White variant of the fingerless wool gloves

    FIXED

    • Fixed a game crash related to the login process
    • The regular logout timer and the one prompted when accepting a server invitation were not consistent
    • Some button prompts were not present in the inventory after dropping an item
    • Option to put item in hands back into inventory was not displayed in inventory hints
    • HUD brightness settings were not connected to the account
    • Fixed a server crash related to vehicle deletion
    • Car horns were not played when started outside of other players’ network bubble
    • Fixed a cause of the character and creatures movement giving the perception of micro-stutters at inconsistent but reliably high frame rate
    • Fixed an exploit to stand up from prone faster
    • Throwing an item into rivers/ponds/lakes would not produce a splash sound in deep water
    • Throwing an item into water would incorrectly play the sound at the bed of the water
    • The character was unable to enter some building entrances that were slightly above ground level
    • Players dying under water would not float up to the surface
    • Fixed a case of door animation desynchronization related to navmesh updates
    • The character name in the server browser was not displayed correctly in all cases
    • Fixed an exploit related to poison gas zone triggers (https://feedback.bistudio.com/T172418 – private)
    • When attempting to turn the car on with low fuel, the engine state between server and client would desynchronize
    • Actions that would hide items in hands would display the item to other players if they entered the network bubble after the action was started
    • AI were unable to enter the Livonia bunker
    • AI would not register open doors of the service hangar
    • It was not possible to detach the battery from a head torch looted from infected
    • Flares shot from the flare gun would produce a continuous sound when stuck in objects (https://feedback.bistudio.com/T172688)
    • The clerk infected looked too dark
    • Road flares would continue to burn for up to a minute even after reaching ruined state
    • Some weapon attachments were not registering hit impacts
    • Mining rocks with smaller tools did not play sounds
    • Destroyed fuel pumps would still yield gasoline
    • Washing hands with a water bottle did not have sounds
    • Certain can opening actions did not have sounds
    • Interrupting the washing hands action could result in a character glitch
    • Fixed several exploits to look through walls (https://feedback.bistudio.com/T157876 – private, https://feedback.bistudio.com/T165940 – private, https://feedback.bistudio.com/T169841https://feedback.bistudio.com/T171015https://feedback.bistudio.com/T171773 – private)
    • Several clothing items were missing their hitboxes
    • Camera was glitching when attempting to switch to prone in deep water
    • Bolts could get stuck in water
    • Crossbow bolts did not reflect their damage states correctly
    • It was not possible to shave while wearing the carnival mask
    • After removing a burlap sack from a player’s head, their hair could clip with their head gear
    • The red dot of the RVN Optic was not aligned with the center of the screen (https://feedback.bistudio.com/T171772)
    • If a dead body was skinned and quartered, bolts stuck in it would disappear
    • Attempting to treat another player’s wounds could result in false prompts to bandage yourself
    • Fixed several instances of items being held badly by the player
    • Fixed several instances of clothing items clipping
    • Fixed several building issues and exploits (https://feedback.bistudio.com/T170849https://feedback.bistudio.com/T169681)
    • Item widget would stay on the screen for the duration of hold actions (https://feedback.bistudio.com/T143492)
    • While driving, the user would constantly get the item widget of the car prompted
    • Medieval helmets had inconsistent impact sounds when thrown
    • The crossbow did not have sounds when used in prone
    • The crossbow did not have sounds when dry shooting indoors
    • The reload sound of the crossbow was more quiet while moving
    • The thirst indication sound could overlap with the fever sound
    • The thirst sound was not being played while wearing a gas mask or helmet
    • Prison doors played the wrong sounds (https://feedback.bistudio.com/T162517)
    • Audio of certain doors was desynchronized (https://feedback.bistudio.com/T170418)
    • The respawn timer was skipped as soon as the game was loaded (https://feedback.bistudio.com/T159902)
    • The reticle of the ATOG 6×48 optic was blurry on low graphics settings (https://feedback.bistudio.com/T171572)
    • Widgets connected to dead bodies were not static on the screen (https://feedback.bistudio.com/T172420)
    • An unconscious player could temporarily go into falling state and see their surroundings
    • Jumping while applying a gag bugs the rag
    • It was possible to access the inventory while blindfolded after waking up from unconsciousness
    • Deployed fence kits could block ladder exits (https://feedback.bistudio.com/T173115 – private)
    • The audio effect of the flash grenade would persist after respawn if the player was killed during it (https://feedback.bistudio.com/T172824 – private)
    • Certain car wreck doors wouldn’t open in all cases (https://feedback.bistudio.com/T172885)
    • Despawned fireplaces could still cause damage to players at their position
    • It was possible to collapse the hand slot container in the inventory (https://feedback.bistudio.com/T170500)
    • Fixed an exploit that allowed auto-rolling
    • Ambient sounds were missing after relogging while alt-tabbing in the Livonia underground
    • It was possible to warm up pills and split them
    • It was possible to bypass travel/server hop spawns by logging off on a ladder (https://feedback.bistudio.com/T173612 – private)
    • The player could cancel the stagger animation from a heavy hit by jumping (https://feedback.bistudio.com/T173573 – private)

    CHANGED

    • Mouse cursor in menus is now visible only when the mouse is connected and enabled in options
    • While moving an item in the inventory, the selected item remains highlighted as well
    • Balanced gear armor values against melee weapons
    • Balanced damage caused by melee weapons and infected
    • Blunt melee weapons now inflict significantly more shock damage than health damage
    • Sharp melee weapons now inflict significantly more health damage than shock damage
    • The chance of suffering bleeding now both depends on the weapon/infected type, as well as protective clothing
    • Certain low tier sharp weapons will no longer cause push-back even when using heavy attack.
    • Chance of suffering bleeding is now based on weapons and armor
    • Added collisions for the player with dead bodies large animals
    • Reduced the weight of gas canisters (https://feedback.bistudio.com/T171733)
    • Improved the fire geometry for several firearms
    • Improved the fire geometry of several weapon attachments
    • Improved sounds of explosives
    • Reduced the damage taken by belts from torso hits by 20 percent
    • Reduced surface noise when driving over specific surfaces (https://feedback.bistudio.com/T171153)
    • Item widgets are no longer visible when blinded by a flash grenade or burlap sack
    • Updated the game credits
    • The in-game server browser now displays exact player numbers
    • Removed the column for slots in the server browser

    CENTRAL ECONOMY

    • Added: Missing armbands for new flag variants
    • Fixed: Fixed misaligned spawnpoints for various buildings
    • Changed: Reduced the amount of backpacks spawning on infected
    • Changed: Reduced amount of backpacks spawning in the world
    • Changed: Rebalanced spawning locations of backpacks
    • Changed: Reduced amount of tools that work as high tier weapons and increased their low tier counterparts
    • Changed: Gasoline Canisters no longer spawn with full gasoline
    • Changed: Gas Canisters no longer spawn with full gas
    • Changed: Power generator no longer spawns with full fuel

    CHERNARUS

    LIVONIA

    • Fixed: A police event close to Brena was misplaced

    SERVER

    KNOWN ISSUES

    • Bolts are instantly ruined on impact – a fix is in internal testing
    • Players can leave ghosts for remotes at the edge of the network bubble – a fix is in internal testing
    • Player is desynced when changing seat or leaving the vehicle and falling down unconscious – a fix is in internal testing
    • White Fingerless wool gloves are missing their damaged textures – a fix is in internal testing
    • The character position in the water does not change with the water level – a fix is in internal testing
    • The explosion sounds of the improvised explosive lacks direction – a fix is in internal testing
    • Watchtower’s roof widget blocks other wall widgets – a fix is in internal testing
    • Vehicles will keep driving after the driver is killed

    DayZ is available on PC, PlayStation, and Xbox platforms.

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