Cyborn B.V. has just kicked out the 1.1 update for Hubris and it brings a bunch of changes that increase the gameplay experience. For a better Hubris, it is recommended to install the latest version. Check out the Hubris 1.1 update patch notes down below.
Hubris 1.1 Update Patch Notes
Gameplay
• Made all upgrades about 10 resource points cheaper per resource, making gun upgrades a lot more accessible.
• Rebalanced salvage materials to lessen the grind of searching and dematerializing.
• Lucia’s (Drone) hints can now be toggled on or off in the gameplay menu.
• Drone detection ability has been increased in the Terraformer Interior to make them more aggressive in instanced where they would hang just outside of action range from the player.
• The hoverbike can now be boosted with a single trigger press, instead of using both triggers.
• The UI for all menu’s including start-up config has been revamped to be more user friendly and clear.
• Loft juicer and food printer now works faster and smoother. The animation times and audio are cut so the player can insert all ingredients without pause.
• Made some UI interaction on start-up clearer.
• We passed over some dialogue to make them snappier. This was done blending certain animations and shaving some frames of others.
• Fixed some dialogues triggering out of order in the SPI printer flow.
• Added safety to soldering tool to make sure it’s always in place in the metro.
• Did a pass on the Lucia drone movement to avoid clipping.
• Underwater reactor in the SPIA can now be grabbed correctly.
• Did a collision pass. Added collision to meshes where the player could still clip through.
• Fixed hard locks in the tutorial when changing key bindings on certain buttons in SteamVR.
• Wack now waits for the player before talking at the beginning of the terraformer interior.
• The hooverbike now correctly stops and crashes when falling through gaps.
• The debris at the end of the tunnel now correctly collides with the hooverbike.
• Drones now have collision as well.
• Players will respawn with a minimum of 25 percent hp. This way a ill-timed autosave with 5 percent health and no healing items should be less punishing.
• Added extra Bhaptics calls in the ending scenes.
• Slice no kills the player when slicing right through.
• Added option to disable all screen shaking.
• Pistol can now be fired as fast as you can pull the trigger.
• Drones will now correctly respawn in the pillarforrest.
• Containers on elevators now ease in and out when moving them.
• The shotgun can now hit flying rocks and the shield generator.
• All guns now have laser sights activated when grabbing them two-handed.
• The pistol now has an accurate visor.
• The burstguns’ holographic dot is now also accurate.
• Added “without dying” to the “Speedy apprentice” and “License to speed” achievements to make clear that they need to be achieved in one run without dying.
• Chapter selection is now available. Unlocking the previous act after it has been completed.
Stability & Performance – Hubris 1.1 Update Out Now, Patch Notes Revealed
• Level streaming has been further optimizes to prevent falling through the level.
• Fixed not being able to jump near a moving elevator when not in the elevator.
• Fixed certain particle effects not showing due to optimalisation.
• Fixed particle effects not being destroyed.
• Added particles optimizations across the board.
• Disabling Mirror display will now correctly disable the view instead of showing the last frame.
• Added option to tweak ambient occlusion shadow generation, fixing the double vision issue on the Index.
• Thicksacks now have the correct collision applied during their destruction animation and when destroyed.
• Bhaptics implementation has been migrated to SDK2.
• Fixed object physics bugging out when thrown in the chasm in the cave of the waterpond.
• Fixed Post processing effect not going away on respawn in SPIA.
• Fixed doors at the end of the tutorial not being closed correctly on respawn.
• Fixed Lucia Drone lights already being on before the player fixed the drone.
• Fixed gun grab animations still showing without gun after respawn.
• Fixed health bar visual incorrectly showing full health after respawn.
• Fixed mines correctly despawning and deactivating in the cyanpump and metro levels.
• Improved performance in cyanpump.
• Provided a fall back for the arm IK’s in case the tensorflow libraries are removed from the game files.
• Shield now correctly show (or don’t show) and reload in the cyanpump after respawning.
• Tweaked lucia drone flying very close to the elevators.
• Loading the first tutorial save now correctly hides the new game button.
• Prevented accidental overlap of the metro level trigger when running around the SPIA.
• Slice now has better collision in the cyancave.
• Changing sharpness now correctly remembers the setting in the menu.
• Screen shake now doesn’t carry over in the pause menu.
• Squidprinter now loads correctly being closed at first.
Animations
• Added general optimization and polish pass on animations.
• Hand grabbing animations have been improved on certain meshes.
• Fixed mismatches between the character animations and the voices.
• Fixed some characters not being aligned on the floor.
• Fixed trooper carrier in the pillarforrest being visible before the animation triggers.
• Fixed Cyana’s hands clipping through the bed in the loft.
• Wack now doesn’t get stuck in the terraformer reactor anymore.
• Tweaked drone positioning in hangar interior to be in front of Wack when the speak to each other.
Visuals
• Fixed stretching algae.
• Fixed visual bug where object looked see-through when held in the sun with the inventory opened.
• Fixed medkit glasses overlay effect being visible in the menu.
• Fixed positioning of decals in the control room sequence of the terraformer.
• Fixed large drone smoke lodding.
• Fixed repairgun particles showing in the middle of the metro level.
• Fixed Wacks holo being gone after loading.
• Uron shadows now disappear faster when they’re vaporized.
• Fixed floor texture lodding issues in pillar forrest.
• Fixed loft holograms rendering layers.
• Adjusted death overlay effect.
• Increased lighting arc resolution on the Uron Shield generator.
• Wack’s holo in the SPI is now angled less awkwardly towards him.
• Optimized and fade in/out Giant Uronship beam trail.
• Centered some UI elements.
• Sparks now collide correctly with the floor.
• Tweaked Tyrim’s ambient occlusion.
• Fixed set dress not aligning on the floor in SPIA
Audio
• Added surface hitting sounds to all objects.
• Tweaked volume of a whole bunch of sounds and dialogues to be more clear.
• Fixed some sounds that got mixed up.
• Fixed Slice being broken audio.
• Added new audio to the credits.
• Fixed juiceprinter audio mismatch.
• Fixed printer audio stopping too soon when removing tubes.
Localization
• Added Dutch, Czech and Chinese subtitles and localisation.
• Added missing menu and UI localisation.
• The contamination breach voice in tunnels B now has subtitles.
• Split subtitles to have less text cover the image at one time.