Games

    Hubris 1.1 Update Out Now, Patch Notes Revealed

    The 1.1 update will be launched for Hubris. The latest patch brings a bunch of bug fixes and improvements.

    Cyborn B.V. has just kicked out the 1.1 update for Hubris and it brings a bunch of changes that increase the gameplay experience. For a better Hubris, it is recommended to install the latest version. Check out the Hubris 1.1 update patch notes down below.

    Hubris 1.1 Update Patch Notes

    Hubris update

    Gameplay

    • Made all upgrades about 10 resource points cheaper per resource, making gun upgrades a lot more accessible.
    • Rebalanced salvage materials to lessen the grind of searching and dematerializing.
    • Lucia’s (Drone) hints can now be toggled on or off in the gameplay menu.
    • Drone detection ability has been increased in the Terraformer Interior to make them more aggressive in instanced where they would hang just outside of action range from the player.
    • The hoverbike can now be boosted with a single trigger press, instead of using both triggers.
    • The UI for all menu’s including start-up config has been revamped to be more user friendly and clear.
    • Loft juicer and food printer now works faster and smoother. The animation times and audio are cut so the player can insert all ingredients without pause.
    • Made some UI interaction on start-up clearer.
    • We passed over some dialogue to make them snappier. This was done blending certain animations and shaving some frames of others.
    • Fixed some dialogues triggering out of order in the SPI printer flow.
    • Added safety to soldering tool to make sure it’s always in place in the metro.
    • Did a pass on the Lucia drone movement to avoid clipping.
    • Underwater reactor in the SPIA can now be grabbed correctly.
    • Did a collision pass. Added collision to meshes where the player could still clip through.
    • Fixed hard locks in the tutorial when changing key bindings on certain buttons in SteamVR.
    • Wack now waits for the player before talking at the beginning of the terraformer interior.
    • The hooverbike now correctly stops and crashes when falling through gaps.
    • The debris at the end of the tunnel now correctly collides with the hooverbike.
    • Drones now have collision as well.
    • Players will respawn with a minimum of 25 percent hp. This way a ill-timed autosave with 5 percent health and no healing items should be less punishing.
    • Added extra Bhaptics calls in the ending scenes.
    • Slice no kills the player when slicing right through.
    • Added option to disable all screen shaking.
    • Pistol can now be fired as fast as you can pull the trigger.
    • Drones will now correctly respawn in the pillarforrest.
    • Containers on elevators now ease in and out when moving them.
    • The shotgun can now hit flying rocks and the shield generator.
    • All guns now have laser sights activated when grabbing them two-handed.
    • The pistol now has an accurate visor.
    • The burstguns’ holographic dot is now also accurate.
    • Added “without dying” to the “Speedy apprentice” and “License to speed” achievements to make clear that they need to be achieved in one run without dying.
    • Chapter selection is now available. Unlocking the previous act after it has been completed.

    Stability & Performance – Hubris 1.1 Update Out Now, Patch Notes Revealed

    • Level streaming has been further optimizes to prevent falling through the level.
    • Fixed not being able to jump near a moving elevator when not in the elevator.
    • Fixed certain particle effects not showing due to optimalisation.
    • Fixed particle effects not being destroyed.
    • Added particles optimizations across the board.
    • Disabling Mirror display will now correctly disable the view instead of showing the last frame.
    • Added option to tweak ambient occlusion shadow generation, fixing the double vision issue on the Index.
    • Thicksacks now have the correct collision applied during their destruction animation and when destroyed.
    • Bhaptics implementation has been migrated to SDK2.
    • Fixed object physics bugging out when thrown in the chasm in the cave of the waterpond.
    • Fixed Post processing effect not going away on respawn in SPIA.
    • Fixed doors at the end of the tutorial not being closed correctly on respawn.
    • Fixed Lucia Drone lights already being on before the player fixed the drone.
    • Fixed gun grab animations still showing without gun after respawn.
    • Fixed health bar visual incorrectly showing full health after respawn.
    • Fixed mines correctly despawning and deactivating in the cyanpump and metro levels.
    • Improved performance in cyanpump.
    • Provided a fall back for the arm IK’s in case the tensorflow libraries are removed from the game files.
    • Shield now correctly show (or don’t show) and reload in the cyanpump after respawning.
    • Tweaked lucia drone flying very close to the elevators.
    • Loading the first tutorial save now correctly hides the new game button.
    • Prevented accidental overlap of the metro level trigger when running around the SPIA.
    • Slice now has better collision in the cyancave.
    • Changing sharpness now correctly remembers the setting in the menu.
    • Screen shake now doesn’t carry over in the pause menu.
    • Squidprinter now loads correctly being closed at first.

    Animations

    • Added general optimization and polish pass on animations.
    • Hand grabbing animations have been improved on certain meshes.
    • Fixed mismatches between the character animations and the voices.
    • Fixed some characters not being aligned on the floor.
    • Fixed trooper carrier in the pillarforrest being visible before the animation triggers.
    • Fixed Cyana’s hands clipping through the bed in the loft.
    • Wack now doesn’t get stuck in the terraformer reactor anymore.
    • Tweaked drone positioning in hangar interior to be in front of Wack when the speak to each other.

    Visuals

    • Fixed stretching algae.
    • Fixed visual bug where object looked see-through when held in the sun with the inventory opened.
    • Fixed medkit glasses overlay effect being visible in the menu.
    • Fixed positioning of decals in the control room sequence of the terraformer.
    • Fixed large drone smoke lodding.
    • Fixed repairgun particles showing in the middle of the metro level.
    • Fixed Wacks holo being gone after loading.
    • Uron shadows now disappear faster when they’re vaporized.
    • Fixed floor texture lodding issues in pillar forrest.
    • Fixed loft holograms rendering layers.
    • Adjusted death overlay effect.
    • Increased lighting arc resolution on the Uron Shield generator.
    • Wack’s holo in the SPI is now angled less awkwardly towards him.
    • Optimized and fade in/out Giant Uronship beam trail.
    • Centered some UI elements.
    • Sparks now collide correctly with the floor.
    • Tweaked Tyrim’s ambient occlusion.
    • Fixed set dress not aligning on the floor in SPIA

    Audio

    • Added surface hitting sounds to all objects.
    • Tweaked volume of a whole bunch of sounds and dialogues to be more clear.
    • Fixed some sounds that got mixed up.
    • Fixed Slice being broken audio.
    • Added new audio to the credits.
    • Fixed juiceprinter audio mismatch.
    • Fixed printer audio stopping too soon when removing tubes.

    Localization

    • Added Dutch, Czech and Chinese subtitles and localisation.
    • Added missing menu and UI localisation.
    • The contamination breach voice in tunnels B now has subtitles.
    • Split subtitles to have less text cover the image at one time.

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