In a surprise move, Apple’s unveiling of Vision Pro at WWDC didn’t include any focus on gaming. An array of factors contribute to this, one of the major ones being the company’s decision to shun VR game controllers. According to recent reports, Apple does not intend to develop a dedicated Vision Pro game controller, nor does it plan to support third-party VR accessories.
Apple’s unique approach: Eye and hand controls
The approach Apple is taking with Vision Pro veers away from the path of other tech companies like Meta, which offer extensive support for VR game controllers. Apple is opting for a bold approach with its Vision Pro headset. They’re choosing to rely exclusively on hand and eye controls. This decision disregards the usual use of gaming accessories. It’s a unique move in the world of virtual reality.
Interestingly, Apple had toyed with the idea of a ‘finger-worn’ device. This device would have functioned as a controller. Additionally, Apple experimented with third-party VR controllers from other manufacturers, including HTC. This experimentation displayed an exploration of alternative control methods. Yet, Apple ultimately found that tracking hand and eye movements sans any accessory proved to be a more refined solution.
Game developers and gamers react
Despite reactions from developers and VR gamers, Apple stands firm on its decision. It appears there’s no change of heart expected regarding the non-inclusion of a dedicated Vision Pro game controller or support for third-party VR accessories.
During the Vision Pro presentation at WWDC, Apple emphasized that the device would support games from Apple Arcade. A notable example shown in the keynote was a user playing NBA 2K on a 2D VisionOS window using a PlayStation DualSense controller.
Are the Gamers ready for change?
While Apple’s decision seems final, what remains to be seen is the gamers’ response. Will this new approach to gaming set a trend or will it result in gamers sticking to traditional platforms that offer VR game controllers?
How do you feel about this move by Apple, dear readers? Are you excited about the change or would you prefer the use of traditional controllers in VR gaming? Please share your thoughts with us in the comments section below.