The launch of Monster Hunter Wilds is both sweet and salty. Released on February 28th, the game suffered performance issues on PS5 Pro and PC in the early days, but at the same time it has already achieved impressive audience success. The biggest proof of this is the data on Steam. So what makes this game special?
Monster Hunter Wilds beats Cyberpunk 2077 and Elden Ring! The sixth best game in Steam history
The game broke records, reaching nearly 1.3 million concurrent players in the first 12 hours of its release. This historic achievement was also a first for Capcom, marking the first time the company has crossed the one million player mark. In fact, it surpassed previous achievements such as Capcom Arcade Stadium and Monster Hunter: World, and even surpassed previous achievements such as Capcom Arcade Stadium and Monster Hunter: World.
These numbers are significant not only for Capcom’s history, but for Capcom in general. Monster Hunter Wilds ranks sixth on the list of most played games in Steam history. Above it, PUBG: Battlegrounds (3.2 million), Black Myth Wukong (2.4 million), Palworld (2.1 million), CS 2 (1.8 million) and Lost Ark (1.32 million). However, Capcom’s latest effort beat giants like Dota 2 (1.29 million), Cyberpunk 2077 (1.05 million) and Elden Ring (953,426).
Of course, Steam stats only reflect success in the PC market. Data for PlayStation 5 and Xbox Series X|S, the other platforms on which the game was released, is not yet available. So, what could Monster Hunter Wilds have achieved without the technical issues that players faced? Word of the issues inevitably had a negative impact, but not enough to undermine the game’s “monster” launch.
The game exhibited significant performance issues on PC. The high system requirements forced many users to use frame-rendering technologies to achieve 60 FPS. Digital Foundry reported that the game actively encouraged the use of frame rendering at launch and suffered from stuttering and slow texture compression. The causes of these issues are not yet clear, but some suspect that Capcom’s DirectStorage implementation or Denuvo anti-cheat software may be responsible.